I've outgrown Kotor. Mass Effect is more of the same, but with action combat instead of tactical, turn based combat.
Kinda dislike typical Bioware characters and I've seen their narrative twist enough times that is becomes boring. Never finished Dragon Age Origins, second and third never wanted to try. Because those characters, their 'witty' lines and story twisting predictably started getting on my nerves. When I think about, every Bioware game I've ever played has weak combat for its time. So gameplay can't be the reason to keep playing their games.
I have watched this game, combat is basically shooting with some weird space rifle, jumping and shooting with that rifle. But it's like in RPG, every move is specific. Not true action gameplay. For example when you jump it seems like some kind of jetpack is activating. When you activate it motion captured animation played which is always the same but you can move around with it. But it always jumps the same distance, it's not like jetpack in Tribes games for example where some rudimentary physics is present. Basically that's what makes gameplay boring, limited ways of playing due to preconfigured and stiff animations and complete absence of physics. What's funny, Zelda that was made for WiiU (shit specs) has ton of physics simulation (well rudimentary) while games like Andromeda and Horizon have none.
Story and dialogue are painful to listen to, but Molly is used to hanging around Krems so I guess he's used to it.