I'd support a hp/armour buff on shields but I don't think they really need much more than that (and even then its not essential). If you give free points in shields that will just make xbowers even more powerful than they already are, and there are intrinsic benefits in skilling into shields that probably don't need mentioning (blocking multiple directions at once, being able to get into flanking positions easier, drawing aggro for your team etc).
I do think most of the issues with the game come down to too high levels. Everyone has too much agi/wpf for the game to handle
Oh stop it... lol I just can not resist. Yet it is also frustrating, as you either do not play the classes you are referencing or just are not aware of the overall trends in the game...
Ok, so the "If you give free points in shields that will just make xbowers even more powerful than they already are..."
The vast majiority of X-bowers do NOT use shields: they use the extra slot for more bolts and often take to flight when approached, thus the extra weight of a shield defeats their (annoying) tactics: They are also by in large, two-hand / one-hand / some even polearm specs: Again, I see it all the time, the x-bower is shooting, gets approached initially may run OR drop his x-bow and engage in melee combat, without the use of a shield....
And your point #2: " and there are intrinsic benefits in skilling into shields that probably don't need mentioning (blocking multiple directions at once, being able to get into flanking positions easier, drawing aggro for your team etc)."
This is really a poor point indeed: First off it points out the blatantly obvious and also the obvious drawbacks, yet again making my points for me....
Firstly, "drawing aggro".. ok yeah for DTV lol (sighs) : otherwise you might argue "Tankyness" right.... but wait: Non-shield specs get... higher overall stats, skills ect... that can be put into avoidance granting foot speed, Iron Flesh, weapon speed... ect : You'll be slower, less beefy and have less damage output with Shield spec: so NO.
Ok so Blocking in Multiple directions and Flanking:
Flanking... two-handers / polearms are the kings of flanking, they can even, yes believe it or not... out flank shields with their (yes you guessed it) higher agi, athletics and longer ranged weapons: which once in position can even reach around ( the nerfed shield coverage range that you used to get with increased shield spec but NOOO) the shield edge to cut your arse off.... With their increased foot speed and typically long weapon reach, they have a massive advantage over shielders. So wrong and NO.
And Blocking in Multiple directions:
True, shields do in fact block in multiple directions: however only for so long remember Shields will break and reaming in a fully defensive role only works for so long and will easily be spotted by seasoned players: Plus have you ever been "kicked", oh yeah, even with your shield up you get a nice stun (that no shield attack grants) that often leads to you being cut in half, so go ahead vs. skilled two-handed / polearm players... you gonna die boy. Now having worked in a shield wall formation myself, I know all too well how this tactic can and did work: however you must have several (4 or more) players dedicated to the wall formation and they must all work as a team (a combination of shielder, hoplite, / pike and two-handed works best): and this was in the old days: we no longer employ the shield wall formation because: it does not work with the high agi / athletic builds that are present now, they are too fast-a-foot and will easily out flank you and cause the breakup of the formation: And again Blocking in multiple directions does not cover the stat / skill loss from the investment form the points required, after all no other spec must put points into "blocking" just to be able to block and weapons have NO durability factor and do not break. So I give you a "yes obvious" and again my point is made that defense is no argument for the nerffing of a spec in favor of another spec: NO
However I will say this: add point skill requirements for manual blocking speed "more points the faster your blocking reaction becomes" and let's see the tears... OR durability for weapons; the heaver the weapon and its quality the more durability and you lose durability for blocking, attacking (yes even hitting on shields) and double for parrying with weapons. Ohhh lol...
Arrrggghh...