Seriously though, we have been speculating in TS about the servers. Why are they so bad ? There are games out there that have to handle a lot more traffic than cRPG, especially in these days where the population dropped so low. How can it be that the game feels like a constant 500 ping at some hours when it only has to manage 30ish players at times with small maps, limited physics calculations and almost no simultanious projectiles in the air compared to games with fully automatic guns that are non-hitscan ? Sure, some of those do things clientside but I can imagine it making that much of a difference, no ?
I am no tech guru but some anonymous source told me Dupre is. You might want to enlighten us ? ;)