Massive nerf to HA was one of the big reasons I stopped played crpg entirely. Total bullshit.
Sad thing was the devs used to stick up for HA.
I think there may be some miscommunication going on here, so I'll just leave this.
It has nothing but inherent advantages over all other classes, so it has to have bad stats and be difficult to play.
Entirely depends on the situation. For instance a lot of the maps used to be shitty village maps with hills everywhere or cities. Maps which the HA class is easy to intercept and deal with and is at a huge disadvantage on. Sure if we take open flat plains as the standard they would rule supreme from that aspect but that is rarely the case.
Buff HA, bring back GK and then we will see the moaning.
In the old days of CRPG HA did used to be annoying and OP. I could be fairly confident that as the last player on my team I could bring down a lot of the enemy inf if they didn't have any ranged left. That changed with the introduction of flags so delaying or playing till you ran out of arrows wasn't really an issue. There was no reason to nerf anything from that point.