Author Topic: Angels Fall First  (Read 1373 times)

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Offline Vibe

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Angels Fall First
« on: October 12, 2015, 09:52:50 am »
+6
Seems like a great alternative to Battlefront (2).

http://www.affuniverse.com/
http://store.steampowered.com/app/367270

Angels Fall First is a first person combined-arms sci-fi wargame.
From commanding the battle standing on the bridge of your flagship all the way down to frantic infantry firefights - AFF brings together all the combat you ever wanted.
Featuring tactical team-oriented gameplay and offering a wide selection of weapons, tools, vehicles and spacecraft, AFF focuses on objective-based scenarios with a high degree of replayability, playable both online and offline.


Detailed Feature List

    Combined-arms combat - fly starfighters and capital ships, drive vehicles and fight on foot.
    Objective-based matches, each map features a unique scenario with an escalating set of objectives, plus a Territory Control gametype.
    Multiplayer up to 64 players, dedicated and listen servers, with bots able to fill in for players in any role.
    Full AI bot support - use bots to increase body count for matches with fewer players. AI understands every aspect of gameplay, including the chain of command. Offline play is possible, as well as co-op style of matches where human players face off against bots.
    Tactical, squad-based infantry gameplay.
    Customizable infantry, vehicle and spacecraft loadouts.
    Infantry suit modifications to personalize the gameplay style - pick a light suit to run circles around your enemies or a heavy suit to withstand their fire.
    A huge variety of unique infantry loadout items - weapons, mods, customizable sights, underslung launchers, deployable turrets and more.
    Intricate gun handling, multiple firemodes per weapon, material penetration, leaning around corners, reviving teammates.
    16 different capital ships to take command of, defend, repair or board and sabotage from the inside.
    Multiple fighter and bomber classes to pilot, launched from capital ships and stations.
    Space battles in which all ships are pilotable from huge battleships to the fighters they launch, infantry combat within capital ship and station interior locations.
    Space fighters also with customizable weapons and subsystems.
    Planetside battles involving infantry, vehicles, aircraft and sprawling environments.
    Vehicular ground combat in all its shock and awe glory.
    Customizable personal or multi-crew vehicles delivered right onto the battlefield by dropships. Switch out weapons and add vehicle mods as you earn more points.
    Commander mode - an elected commander can issue orders to squads from a tactical overview map - but if nobody feels like it, the AI commander is always ready to serve.
    Flexible loadout points system - nothing is locked, but everything costs you points earned in battle.
    Persistent player stats.
    Wiki website with extensive lore describing the Angels Fall First universe.
    Gigabytes of content created by a team of industry-moonlighting pros and talented amateurs over nearly a decade.




Offline Xant

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Re: Angels Fall First
« Reply #1 on: October 12, 2015, 10:39:15 am »
0
Thinking about buying
Meaning lies as much
in the mind of the reader
as in the Haiku.

Offline Vovka

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Re: Angels Fall First
« Reply #2 on: October 12, 2015, 10:43:22 am »
+1
planetside 3?
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Offline Vibe

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Re: Angels Fall First
« Reply #3 on: October 12, 2015, 02:54:33 pm »
0
planetside 3?

It's not as massive as Planetside 2, but they seem to do the "combined warfare" part pretty good - you know space battles outside while you invade a capital spaceship on foot. It's not a new idea at all but so few games do this, so it's exciting to see devs with basically zero funding do this. I think i'll wait a bit and see how this develops further before purchasing. It's also a bit low on population but that might be because it just recently came to Steam (Early Access).

Offline Gatsby

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Re: Angels Fall First
« Reply #4 on: October 12, 2015, 06:35:24 pm »
0
Nice advice, probably mine at first sale

Offline Leshma

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Re: Angels Fall First
« Reply #5 on: October 16, 2015, 06:53:22 pm »
0

This is pretty much what Star Citizen is trying to achieve. Just hope it won't be as naive, little bit depth to ship repair and other jobs would be great. Still, Angels Fall First is one of the very few games that have this kind of gameplay, and I highly recommend you get it if you're into whole capital spaceship with crew thing.

Offline Vibe

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Re: Angels Fall First
« Reply #6 on: October 16, 2015, 07:08:53 pm »
0
Still, Angels Fall First is one of the very few games that have this kind of gameplay, and I highly recommend you get it if you're into whole capital spaceship with crew thing.

I'm still considering the purchase but it's very tempting. I've been looking for a game where you can operate huge spaceships with other people since forever (though this still isn't really that).

Offline Leesin

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Re: Angels Fall First
« Reply #7 on: October 16, 2015, 09:28:04 pm »
0
I refunded it as there is no way I will play this unless they improve the UI/menus at some point, which they probably will seeing as its Early Access, but in case they don't I got my money back for now. I can't say whether the game is good or bad as I played it for about 5 minutes after struggling through the menus and customizations. I probably wouldn't have minded long ago when I had a lot of free time, but with my work and having 2 kids now, the time I do have to play games I don't want to spend struggling with menus and an ugly UI. I spent the money I got refunded on some new socks from Next which will provide me with much comfort as my children and work drain the soul out of me.

Offline Xant

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Re: Angels Fall First
« Reply #8 on: October 16, 2015, 10:28:59 pm »
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Ugly UIs... seriously, what is it with so many games and ugly UIs? It should be one of the easiest things to code and design, yet 95% of games have UIs that aren't just bad, they're awful. F2P games are the worst offenders.
Meaning lies as much
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as in the Haiku.

Offline Clockworkkiller

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Re: Angels Fall First
« Reply #9 on: October 17, 2015, 09:57:14 pm »
0

Hory shet
You are a horrible human being clockwork.

If i ever get muted on forums, contact me on crpg.net

Offline Xant

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Re: Angels Fall First
« Reply #10 on: October 18, 2015, 07:09:03 am »
0
Looks really buggy though, the other guys are glitching into him constantly.

Meh, watching it and it just makes me excited for Star Citizen, not really wanting to play this game. SC seems to have hit the perfect "pace" for FPS, this is just too fast and arcadey.
« Last Edit: October 18, 2015, 07:15:57 am by Xant »
Meaning lies as much
in the mind of the reader
as in the Haiku.