Author Topic: Dekkers' cRPG Scenes (Battle)  (Read 1121 times)

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Offline Dekkers

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Dekkers' cRPG Scenes (Battle)
« on: September 02, 2015, 08:14:57 pm »
+4
Note: a player in-game advised me to repost it here as I would have a higher chance of my maps actually being used. I apologise if this is against the forum rules and I do not mind if it gets locked in that case

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Map 1 - Finished

Name:
Andros

Gamemodes:
Battle

Information:
This scene takes place in a city that is currently under siege. One side of the river belongs to one faction while the other side belongs to the other faction. The flag spawns are all in the middle of the map. There are three ''bridges'' to cross the river without getting wet (hue) and there's one tunnel system on the side. Basicly one tunnel, nothing special.

I tried to add a lot of detail to the map and make it so that it's more infantry based. In my opinion there are enough maps that are more open and thus, in my opinion, more cavalry based.

*Note: in the screenshots below you will notice a church in the river. I removed that as I personally found that it looks a bit odd.

Size:
Small

Flag Spawns
(click to show/hide)

Video:
https://www.youtube.com/watch?v=20oUlAqCSIM&feature=youtu.be

Screenshots:
(click to show/hide)

Download:
https://www.dropbox.com/s/mcdi7o6zr6t8old/scn_Heisenberg.sco?dl=0
Scene:
(click to show/hide)

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Map 2 - Finished

Name:
Pine forest

Gamemodes:
Battle
Team Deathmatch
Deathmatch

Information:
This scene takes place in a forest. It's a medium sized map, but the fighting will mostly take place in the center which might make you feel like the map is small. The map flags spawn in the center and the spawns are both just as far away.

This map has a decent amount of detail, but due to the amount of trees I decided not to add too much detail to make sure that it will perform well.

Size:
Small - Medium

Flag Spawns
(click to show/hide)

Video:
Not availlable

Screenshots:
(click to show/hide)

Download:
https://www.dropbox.com/s/ahz2semfz80mck3/scn_ambushed.sco?dl=0
Scene:
(click to show/hide)

« Last Edit: September 02, 2015, 08:27:21 pm by Dekkers »

Offline Hellsing

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Re: Dekkers' cRPG Scenes (Battle)
« Reply #1 on: September 06, 2015, 02:24:19 pm »
+1
Completed DTV - Pine Forest.
(click to show/hide)
There are some huge images in these spoilers...

Size: 374 kb

Dowload: @irgendwas.bplaced.net

(click to show/hide)

Random Screenshots:
(click to show/hide)

Code: ("Scenes.txt") [Select]
scn_dtv_pine_forest DTV_Pine_Forest 256 none none 0 0 100 100 -100 0x0000000030044e114003b10000005100800064b2000040cd 0 0 outer_terrain_plain

greetz,
Hellsing

Offline njames89

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Re: Dekkers' cRPG Scenes (Battle)
« Reply #2 on: September 08, 2015, 06:30:15 pm »
0
Holy shit! These look beautiful! I hope these are implemented in next patch. I especially like some of the indoor areas in map 1.

Offline Dekkers

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Re: Dekkers' cRPG Scenes (Battle)
« Reply #3 on: September 09, 2015, 05:24:29 pm »
+1
Holy shit! These look beautiful! I hope these are implemented in next patch. I especially like some of the indoor areas in map 1.

Thanks!

Offline Dekkers

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Re: Dekkers' cRPG Scenes (Battle)
« Reply #4 on: September 09, 2015, 08:03:25 pm »
+1
I want to make more scenes, but I am lacking ideas to be honest. Feel free to share any ideas if you have any.

Offline njames89

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Re: Dekkers' cRPG Scenes (Battle)
« Reply #5 on: September 09, 2015, 08:11:33 pm »
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Anything that has fighting indoors I think is a great improvement. Any city maps with fighting in the streets as well!

Offline Dekkers

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Re: Dekkers' cRPG Scenes (Battle)
« Reply #6 on: September 09, 2015, 09:17:11 pm »
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Well, I decided to go for a swamp :P

WIP!


Screenshots:

(click to show/hide)

Offline Dekkers

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Re: Dekkers' cRPG Scenes (Battle)
« Reply #7 on: September 13, 2015, 02:04:55 pm »
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Offline njames89

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Re: Dekkers' cRPG Scenes (Battle)
« Reply #8 on: September 14, 2015, 05:33:18 am »
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Bump for good new maps  8-)! The rotation needs to be spiced up with stuff like this desperately!

This part looks great!
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Offline Dekkers

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Re: Dekkers' cRPG Scenes (Battle)
« Reply #9 on: September 14, 2015, 03:31:44 pm »
+1
Thankyou!


Offline njames89

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Re: Dekkers' cRPG Scenes (Battle)
« Reply #10 on: September 14, 2015, 07:11:53 pm »
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Not sure if you have spoken to fips. I think he is the number one map guy. Probably has some advice for what needs to be done to get it in rotation.

Offline Dekkers

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Re: Dekkers' cRPG Scenes (Battle)
« Reply #11 on: September 16, 2015, 12:41:24 pm »
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Not sure if you have spoken to fips. I think he is the number one map guy. Probably has some advice for what needs to be done to get it in rotation.

I actually haven't. I got told that he went inactive, but I'll make sure to PM him, thanks!

E:

PM'd him, let the wait begin :)
« Last Edit: September 16, 2015, 12:46:35 pm by Dekkers »