Author Topic: Mount and Blade: Mercenaries  (Read 3807 times)

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Offline simply_Origins

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Re: Mount and Blade: Mercenaries
« Reply #15 on: September 01, 2015, 05:47:07 pm »
-3
mercenaries is not dead :D and its more native based (more native items with native name) mercenaries is still fun and in my opinion its fairer than crpg (no leveling)

Offline simply_Origins

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Re: Mount and Blade: Mercenaries
« Reply #16 on: September 01, 2015, 05:48:23 pm »
-3
Last time I played, it seemed to be a regular stab required to kill someone full life wearing a plate.

the dagger makes one hit from behind (backstab)

Offline Voncrow

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Re: Mount and Blade: Mercenaries
« Reply #17 on: September 01, 2015, 07:12:26 pm »
+1
More native items with native names, people definitely play crpg because how much they like native. On another note this isn't the proper forum section for this discussion.
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Offline simply_Origins

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Re: Mount and Blade: Mercenaries
« Reply #18 on: September 01, 2015, 07:13:58 pm »
-1
More native items with native names, people definitely play crpg because how much they like native. On another note this isn't the proper forum section for this discussion.

in my opinion mercenaries is more native based :)

Offline Tristan_of_Erzoth

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Re: Mount and Blade: Mercenaries
« Reply #19 on: September 01, 2015, 09:16:51 pm »
+3
in my opinion mercenaries is more native based :)
I believe Voncrow was using sarcasm
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Offline Clockworkkiller

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Re: Mount and Blade: Mercenaries
« Reply #20 on: September 02, 2015, 06:07:33 am »
0
Of all mods for WB i think PW Mod and especially Frontier Mod (PWMod with guns and natives/indians) were the best.

Fucking gross, bro
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Re: Mount and Blade: Mercenaries
« Reply #21 on: September 02, 2015, 07:47:42 am »
+1
How so?

50v50 siege battles, different maps , torch system , most of the players are scrubs , no agi throwers , no looming system....

It might be unbalanced yes but I definitely am having fun while playing, unlike cRPG.

Offline Tristan_of_Erzoth

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Re: Mount and Blade: Mercenaries
« Reply #22 on: September 02, 2015, 08:02:39 am »
0
50v50 siege battles, different maps , torch system , most of the players are scrubs , no agi throwers , no looming system....

It might be unbalanced yes but I definitely am having fun while playing, unlike cRPG.

NA strat has been getting 40v40 sieges recently(one 48v48) and the looming system/retirement system is what gives cRPG its replayability factor. Also why would I want to play with shittier players? I like getting my ass kicked by 50% of NA so that way I strive to improve, learn new techniques, and get better as a player. Shitting on 90% of the people on servers is why i dont play native.
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Offline the real god emperor

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Re: Mount and Blade: Mercenaries
« Reply #23 on: September 02, 2015, 05:56:09 pm »
+3
NA strat has been getting 40v40 sieges recently(one 48v48) and the looming system/retirement system is what gives cRPG its replayability factor. Also why would I want to play with shittier players? I like getting my ass kicked by 50% of NA so that way I strive to improve, learn new techniques, and get better as a player. Shitting on 90% of the people on servers is why i dont play native.

God you guys are like Apple users  :lol:

Offline Voncrow

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Re: Mount and Blade: Mercenaries
« Reply #24 on: September 02, 2015, 06:18:30 pm »
0
God you guys are like Apple users  :lol:

Sorry I don't only enjoy this game when rekting scrubs.
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Offline Teeth

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Re: Mount and Blade: Mercenaries
« Reply #25 on: September 02, 2015, 10:33:40 pm »
+24
Played some today and I can use a 200 length longspear with 86 speed without any turning restrictions. That by definition makes Mercenaries a better mod than cRPG.

No, but seriously, playing some piece of shit like Mercenaries makes you appreciate how many brilliant, but subtle changes have been applied to cRPG. cRPG has better hit detection, hit absorption by dead bodies, improved sound placements, reduced backswings, no sideswinging straight through teammates and buildings, no huge invisible hitbox on the right side of polearm stab, cavalry that is actually balanced, less ridiculous instahits, colour coded text in the log screen, a reasonably good score system and the list goes on.

Offline Hellsing

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Re: Mount and Blade: Mercenaries
« Reply #26 on: September 05, 2015, 10:46:02 am »
0
even less players than crpg while crpg is dead.. hmm sounds like a must have

Offline Shemaforash

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Re: Mount and Blade: Mercenaries
« Reply #27 on: September 05, 2015, 02:51:06 pm »
0
but subtle changes have been applied to cRPG. cRPG has better hit detection, hit absorption by dead bodies, improved sound placements, reduced backswings, no sideswinging straight through teammates and buildings, no huge invisible hitbox on the right side of polearm stab, cavalry that is actually balanced, less ridiculous instahits, colour coded text in the log screen, a reasonably good score system and the list goes on.

Yes there's plenty of good changes in cRPG but it's the balancing that ruins the mod (for me) and while there are an overwhelmingly amount of positive changes I can hardly argue for that the stab should've been changed, nudging being implemented and ruining all knockdown weapons by implementing rolling and in the same motion nerfing cavalry to death. The cavalry lance angle killed any skill lance cavalry had. There's a few other nerfs to classes that didn't need it, and reworks due to the nature of cRPG, being able to change and min-max your class, making archers a kite and shoot class instead of shoot and fight. Now that's not even really possible anymore so archers pretty much deceased along with lance cavalry. It's no wonder the joke was for such a long time - go to cRPG and grab your 2h because there's nothing to fear ayy lmao
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Offline Tore

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Re: Mount and Blade: Mercenaries
« Reply #28 on: September 05, 2015, 10:55:21 pm »
+3

Offline BlackxBird

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Re: Mount and Blade: Mercenaries
« Reply #29 on: September 06, 2015, 12:48:49 am »
-1
I played Mercenaries for like almost a year, and it is SO DAMN UNBELIEVABLE GAY. Allways when I start hating cRPG I only play 20 minutes mercenaries and then I'm so happy with cRPG again. No idea why, but the game is so damn bugged and it feels so retarded to play, on siege everyone is a pussy just trying to get a good kd, no real heros, just pussies and kd whores. Qoray brought me to cRPG like 2 years ago, he was like "merc sux, cRPG rox". Didn't expect him to be that fucking right :o I imo sold my 200K gold in merc for cRPG money.

oh and the worst is the community. Retarded admins, retarded trollers, retarded tryhards and the most annoying is the extreme great maul abuse.