Author Topic: c-RPG is getting more populated!  (Read 1985 times)

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Offline Macropus

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c-RPG is getting more populated!
« on: August 16, 2015, 05:34:50 pm »
+6
It is!


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Offline Daunt_Flockula

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Re: c-RPG is getting more populated!
« Reply #1 on: August 16, 2015, 06:01:04 pm »
+20
No siege, no more playing for me.

Offline Zeus_

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Re: c-RPG is getting more populated!
« Reply #2 on: August 16, 2015, 06:01:54 pm »
+3
No siege, no more playing for me.

rip siege

Offline Krex

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Re: c-RPG is getting more populated!
« Reply #3 on: August 16, 2015, 06:02:23 pm »
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Quote from: Tomeusz link=topic=45416.msg717346#msg717346
horse just standing on 2 feets and does "yhohohohoh".

Offline the real god emperor

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Re: c-RPG is getting more populated!
« Reply #4 on: August 16, 2015, 06:24:32 pm »
+3
I want eu1 to get siege hours like from 19.00 to 20.00 , then go back to battle, but devs don't care

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Re: c-RPG is getting more populated!
« Reply #5 on: August 16, 2015, 06:58:35 pm »
0

Offline the real god emperor

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Re: c-RPG is getting more populated!
« Reply #6 on: August 16, 2015, 07:25:36 pm »
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If you go to Siege with, at least, one of your friends, it'll become populated soon enough. Can guarantee 20 people in an hour, had more a few times.

20 people siege? That would be too boring

Offline Daunt_Flockula

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Re: c-RPG is getting more populated!
« Reply #7 on: August 16, 2015, 08:09:46 pm »
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20 people siege? That would be too boring

True. Personally, I think it starts being fun only after a population of 50. Or let's say 40 is good enough too. But 20 in total just doesn't work.

Offline engurrand

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Re: c-RPG is getting more populated!
« Reply #8 on: August 16, 2015, 08:25:46 pm »
+1
if only there were tits, dicks, anus and vagina

then we weould be set
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Offline the real god emperor

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Re: c-RPG is getting more populated!
« Reply #9 on: August 16, 2015, 08:28:56 pm »
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True. Personally, I think it starts being fun only after a population of 50. Or let's say 40 is good enough too. But 20 in total just doesn't work.

Native has 100v100 servers, but I am sure you already know that

Offline Daunt_Flockula

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Re: c-RPG is getting more populated!
« Reply #10 on: August 16, 2015, 08:32:56 pm »
+4
I do, but honest to god, native can't even come close to the fun times crpg generates. It just feels dull somehow. Maybe it's the item variety. Or maybe it's the persistent autistic trolling that is always present. You name it. Something just makes this mod more entertaining.

Offline karasu

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Re: c-RPG is getting more populated!
« Reply #11 on: August 16, 2015, 08:36:50 pm »
+1
Native has 100v100 servers, but I am sure you already know that

Too bad the only hugely populated native server has ping 100+. Warband is ded.

Offline Leshma

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Re: c-RPG is getting more populated!
« Reply #12 on: August 16, 2015, 08:46:14 pm »
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If you go to Siege with, at least, one of your friends, it'll become populated soon enough. Can guarantee 20 people in an hour, had more a few times.

20 player siege is only good for wanking, gamemode and maps are designed for at least double that amount.

Offline BlackxBird

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Re: c-RPG is getting more populated!
« Reply #13 on: August 16, 2015, 08:59:23 pm »
+4
slowly getting bored of it, but yolo let's write it again:

Remove conquest so siege won't have the population stop.

Everytime I see siege being populated a way too big conquest map appears and than ppl simply leave cuz it's no fun to play on it, especially on that big one where half of the flags are bugged..

So every time those maps appear many ppl leave -> remove the maps -> ppl stay.

Offline Rhekimos

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Re: c-RPG is getting more populated!
« Reply #14 on: August 16, 2015, 10:33:08 pm »
+2
slowly getting bored of it, but yolo let's write it again:

Remove conquest so siege won't have the population stop.

Everytime I see siege being populated a way too big conquest map appears and than ppl simply leave cuz it's no fun to play on it, especially on that big one where half of the flags are bugged..

So every time those maps appear many ppl leave -> remove the maps -> ppl stay.

Agreed. Between battle and DTV, siege can't quite pull the numbers needed to sustain the huge conquest maps.

Could conquest mode be set to initiate only if the server population exceeds 50? That would keep conquest in the game, but wouldn't allow it to kill the low population siege server.