Author Topic: FLAGS  (Read 770 times)

0 Members and 1 Guest are viewing this topic.

Offline Golem

  • Earl
  • ******
  • Renown: 466
  • Infamy: 206
  • cRPG Player Sir Black Pawn A Gentleman and a Scholar
    • View Profile
  • Game nicks: rektlessHEMPrincess
FLAGS
« on: July 05, 2015, 07:36:39 pm »
-3
Devs, did you consider removing flags at the end of round with the increased population? Also I haven't seen a delayer in a long time...
This is about being straight out retarded. Children see in slow motion like owls.

Offline Zeltino

  • Baron
  • ****
  • Renown: 149
  • Infamy: 9
  • cRPG Player
    • View Profile
Re: FLAGS
« Reply #1 on: July 05, 2015, 07:47:55 pm »
+2
why bother if theyre bugged 90% of the rounds anyways

Offline BlackxBird

  • Duke
  • *******
  • Renown: 546
  • Infamy: 228
  • cRPG Player
    • View Profile
  • Faction: Eques :3
  • Game nicks: Eques_Black_Bird, Black_Bird_I-X
Re: FLAGS
« Reply #2 on: July 05, 2015, 07:53:18 pm »
0
lol no flags? no chance for melee than to win a round lonely against ranged.

Offline Akavirius

  • Baron
  • ****
  • Renown: 112
  • Infamy: 15
  • cRPG Player
    • View Profile
  • Faction: Republic of Wercheg
  • Game nicks: Tanit, Darth_Beggar, Matilda, HibouHibou, Ishak, Ritter_Dora, Shrek_is_Love xXx_420N0Sc0P3_xXx
Re: FLAGS
« Reply #3 on: July 08, 2015, 02:50:27 pm »
+2
Flags are necessary to prevent delayers, troll agi and ranged that don't go to melee. One thing that could be done is to make flags appear after a longer time when server pop is high, maybe?
Tanit Aeronautics - The Kerbal Space Program where we send probes before Kerbals, except for those test pilots that died. Rest In Pepperoni

Offline Paul

  • Developer
  • ******
  • Renown: 1879
  • Infamy: 442
  • cRPG Player A Gentleman and a Scholar
  • ball bounce boss
    • View Profile
  • IRC nick: Urist
Re: FLAGS
« Reply #4 on: July 10, 2015, 05:35:12 pm »
+1
Make flags throwable and homing on delayers?

y/n

Offline Lizard_man

  • Marshall
  • ********
  • Renown: 717
  • Infamy: 153
  • cRPG Player
    • View Profile
  • Faction: Mercenaries
  • Game nicks: Merc_Lizard_man, Jinmenju
Re: FLAGS
« Reply #5 on: July 10, 2015, 07:33:27 pm »
0
Flags are necessary to prevent delayers

That may be true, but it doesn't change the fact that they are exploited half the time.
visitors can't see pics , please register or login