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How Wpf works with Archery?
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Topic: How Wpf works with Archery? (Read 329 times)
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JasonPastman
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How Wpf works with Archery?
«
on:
June 30, 2015, 07:56:00 pm »
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Pertaining to archery, I'm curious to know what the current wpf penalties are for armor and gear by slot (so gloves, body and head, weapons, bow, arrows), including any other factors I may not be aware of.
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Last Edit: July 01, 2015, 01:06:42 am by JasonPastman
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How Wpf works with Archery?