Author Topic: Nerf crossbows.  (Read 11091 times)

0 Members and 1 Guest are viewing this topic.

Offline MURDERTRON

  • King
  • **********
  • Renown: 1337
  • Infamy: 428
    • View Profile
  • Faction: TRUMP / WEST 2020
Re: Nerf crossbows.
« Reply #60 on: September 15, 2015, 06:15:13 am »
0
xbows can only kite away but if you stay on them they won't be able to reload.

CHINASERF1 and CHINASERF2 say otherwise.
▀█▀▒█▀█▒█▒█▒█▒▒▒█▒█▀█▒▒█▀█▒█▀█▒█▀█▒█▀█▒█
▒█▒▒█▄█▒█▒█▒██▒██▒█▄█▒▒▄▄█▒█▒█▒▄▄█▒█▒█▒█
▒█▒▒█▀▄▒█▄█▒█▒█▒█▒█▒▒▒▒█▄▄▒█▄█▒█▄▄▒█▄█▒▄

Offline Nightingale

  • Balancer
  • *
  • Renown: 925
  • Infamy: 205
  • cRPG Player
    • View Profile
  • Game nicks: Elderly Woman
  • IRC nick: Nightingale
Re: Nerf crossbows.
« Reply #61 on: September 15, 2015, 06:41:13 am »
0
CHINASERF1 and CHINASERF2 say otherwise.

Everything is different when there are two people working closely together this is a fact for all classes. Everything becomes more possible. As a lone melee player has the choice to chase one of them not both. they can split up allowing one to reload that is kiting but that is also teamwork or simply just delay one in melee long enough to let the other person to reload. Simple teamwork goes a long way. A lone higher tier xbower can not kite reliably.

Offline StonedSteel

  • Marshall
  • ********
  • Renown: 717
  • Infamy: 400
  • cRPG Player
    • View Profile
Re: Nerf crossbows.
« Reply #62 on: September 15, 2015, 06:19:24 pm »
-1
fuck ur "facts" just give me name change and we're cool
I REMEMBER PLAYING IN RAIN
THROUGH THE NIGHTFALL WITH FOG
THAT CLOGGED UP OUR EYES
BUT IM MORE HORRIFIED OF A MOD
I NO LONGER RECOGNIZE

Offline saccizord

  • Baron
  • ****
  • Renown: 120
  • Infamy: 3
  • cRPG Player
    • View Profile
  • Faction: VeraCruz
  • Game nicks: saccizord
Re: Nerf crossbows.
« Reply #63 on: November 04, 2015, 08:48:35 pm »
+2
Damn, this thread is from June, but it's still so current. Nowadays NA 1 is a xbow fest
visitors can't see pics , please register or login

Offline Tristan_of_Erzoth

  • Game Admin
  • *****
  • Renown: 1000
  • Infamy: 217
  • cRPG Player
  • I dont know
    • View Profile
    • steam id
  • Faction: Calradian Confederacy
  • Game nicks: Tristan_of_Erzoth, Sorcerer_Tholamin, Big_Dick_McCallister
  • IRC nick: wtf is an IRC
Re: Nerf crossbows.
« Reply #64 on: November 05, 2015, 12:52:04 am »
0
Here's my suggestion(after 22 gens as an xbower): Make Steel Bolts 1 slot again, nerf damage of regular bolts, and make the crossbow 2 slot. Increase the weight of arb/heavy xbow but give them a slight damage buff and also make them slightly more inaccurate to encourage more WPF dump into them.
visitors can't see pics , please register or login

http://steamcommunity.com/id/evilmagic/

Offline Ikarus

  • King
  • **********
  • Renown: 1470
  • Infamy: 121
  • cRPG Player Sir White Rook A Gentleman and a Scholar
  • Your favourite Schnitzel
    • View Profile
  • Faction: Vanguard
  • Game nicks: Ikarooz, CrossBowbimbo
Re: Nerf crossbows.
« Reply #65 on: November 05, 2015, 04:47:50 am »
0
xbow isn´t that op anymore, it´s just the problem that too many people play it atm

or do you seriously get most your kills with xbows? It´s rather a weapon to annoy cav, other ranged and inf

if you´re fed up with xbow, try a shield/throw build with a lot of agi. Nothing more annoying than some random dude who won´t let you reload, but you also can´t fetch him in melee since he´s too fast. And since xbows and bolts got heavier, they even got slower.

Enjoy the xbow hunt
visitors can't see pics , please register or login


Offline Nightingale

  • Balancer
  • *
  • Renown: 925
  • Infamy: 205
  • cRPG Player
    • View Profile
  • Game nicks: Elderly Woman
  • IRC nick: Nightingale
Re: Nerf crossbows.
« Reply #66 on: November 05, 2015, 05:41:57 am »
+1
Here's my suggestion(after 22 gens as an xbower): Make Steel Bolts 1 slot again, nerf damage of regular bolts, and make the crossbow 2 slot. Increase the weight of arb/heavy xbow but give them a slight damage buff and also make them slightly more inaccurate to encourage more WPF dump into them.

I have to say I pretty much disagree with everything you just said except make them more inaccurate and encourage more WPF investment.

Offline Tristan_of_Erzoth

  • Game Admin
  • *****
  • Renown: 1000
  • Infamy: 217
  • cRPG Player
  • I dont know
    • View Profile
    • steam id
  • Faction: Calradian Confederacy
  • Game nicks: Tristan_of_Erzoth, Sorcerer_Tholamin, Big_Dick_McCallister
  • IRC nick: wtf is an IRC
Re: Nerf crossbows.
« Reply #67 on: November 05, 2015, 07:05:38 am »
+2
I have to say I pretty much disagree with everything you just said except make them more inaccurate and encourage more WPF investment.

If you spit out enough ideas ones bound to be good  :D
visitors can't see pics , please register or login

http://steamcommunity.com/id/evilmagic/

Offline Visconti

  • Count
  • *****
  • Renown: 278
  • Infamy: 52
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: Velucan
  • Game nicks: Tristran_Steward_of_TKoV
Re: Nerf crossbows.
« Reply #68 on: December 22, 2015, 06:50:41 am »
0
Ranged definitely needs a nerf, the mods pretty much dead and most of the players i know have quit in large part because of all the agi crossbows/archers who can run like cheetahs/ nudge away anyone who gets close.

I dont know how, but something needs to change or cRPG is doomed.
Politics is the art of looking for trouble, finding it everywhere, diagnosing it incorrectly and applying the wrong remedies

Offline Ikarus

  • King
  • **********
  • Renown: 1470
  • Infamy: 121
  • cRPG Player Sir White Rook A Gentleman and a Scholar
  • Your favourite Schnitzel
    • View Profile
  • Faction: Vanguard
  • Game nicks: Ikarooz, CrossBowbimbo
Re: Nerf crossbows.
« Reply #69 on: December 22, 2015, 09:14:02 am »
0
...agi crossbows...who can run like cheetahs...
only if they´re carrying a normal crossbow or lighter crossbows and then they wouldn´t be a threat  :lol: crossbows aren´t fast runners (anymore), unless they drop their xbow
visitors can't see pics , please register or login


Offline Grumbs

  • طالبان
  • King
  • **********
  • Renown: 1170
  • Infamy: 617
  • cRPG Player Sir White Rook A Gentleman and a Scholar
    • View Profile
Re: Nerf crossbows.
« Reply #70 on: December 22, 2015, 10:49:46 am »
+2
As always, xbowers are way too versatile for very little skill point investment. Beating a dead horse, but they can be good in melee, do decent ranged damage and kite.

Throwers are probably the main problem with cRPG atm, but its like singling out bad eggs in a pile of bad eggs. Whole mod is pretty shitty atm, can't even do melee without the server pooping its pants and its a ranged fest due to bad balancing
If you have ranged troubles use this:

visitors can't see pics , please register or login


Offline Visconti

  • Count
  • *****
  • Renown: 278
  • Infamy: 52
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: Velucan
  • Game nicks: Tristran_Steward_of_TKoV
Re: Nerf crossbows.
« Reply #71 on: December 24, 2015, 05:54:41 am »
0
only if they´re carrying a normal crossbow or lighter crossbows and then they wouldn´t be a threat  :lol: crossbows aren´t fast runners (anymore), unless they drop their xbow

Idk what they are carrying but one shot from them is good for half my hp. it wouldnt be very hard to get a heavy xbow with light armor and high agi to run fast...

And i think this is one BIG bad egg too, im sure alot of players would return if it wasnt such a ranged fest.
Politics is the art of looking for trouble, finding it everywhere, diagnosing it incorrectly and applying the wrong remedies