Author Topic: Patch Preview!  (Read 25692 times)

0 Members and 2 Guests are viewing this topic.

Offline njames89

  • the Old Leaf
  • Supreme Overlord
  • *******
  • Renown: 1488
  • Infamy: 457
  • cRPG Player
  • Deus vult, Dieu le veut, God wills it!
    • View Profile
  • Faction: Kingdom of Acre, The Holy Chadzian Empire
  • Game nicks: King James IV, John IV, Temujin of the Wolves, William III
Re: Patch Preview!
« Reply #315 on: June 30, 2015, 06:13:13 am »
+4
60 players on na one tonight. Pretty obvious patch has had a positive effect!

Offline Richyy

  • Earl
  • ******
  • Renown: 436
  • Infamy: 32
  • cRPG Player Sir Black Pawn
  • ¤=[]:::::>
    • View Profile
  • Game nicks: Richy_ / xDan / Rychi
  • IRC nick: Richy
Re: Patch Preview!
« Reply #316 on: June 30, 2015, 09:25:44 am »
+6
i recently played on NA1, you guys are cool

Offline DonNicko

  • Earl
  • ******
  • Renown: 367
  • Infamy: 95
  • cRPG Player
    • View Profile
    • Remont
  • Faction: Druzhina
  • Game nicks: Druzhina_Nicko
Re: Patch Preview!
« Reply #317 on: June 30, 2015, 09:32:43 am »
+3
This XP/GOLD patch can return grinders

Offline Mr.K.

  • Earl
  • ******
  • Renown: 474
  • Infamy: 64
  • cRPG Player Sir Black Bishop
    • View Profile
  • Faction: Kalmar Union
Re: Patch Preview!
« Reply #318 on: June 30, 2015, 01:56:25 pm »
+2
Also why you messing with polearm right swing? change the left to right swing, thats the shitty balanced swing. You are changing the one that is already good overpowered easymode.

FTFY.

I play mostly polearm nowdays and trying to stay as objective as I can here. :?

Offline Gravoth_iii

  • King
  • **********
  • Renown: 1454
  • Infamy: 341
  • cRPG Player Sir White Bishop
  • \ [†] / ☼
    • View Profile
  • Faction: ▬▬ι═══════ﺤ
  • Game nicks: Byzantium_Gravoth, Prince_of_the_Land_of_Stench, Gravy, Igor_Boltsack
Re: Patch Preview!
« Reply #319 on: June 30, 2015, 03:50:53 pm »
+1
FTFY.

I play mostly polearm nowdays and trying to stay as objective as I can here. :?

Overpowered as in on par with other weapon classes? Why is the worst swing the balanced one, why should that crappy swing be the standard for balancing? It's horrible to use. Keep it or buff it, currently polearms are pretty even as far as animations go to other classes, but i dont think any class has such a crappy swing as pole leftswing. It does not fill any purpose but feint use.
Paprika: ...the Internet and dreams are similar. They're areas where the repressed conscious mind escapes.
http://www.youtube.com/watch?v=4VXQSs1Qfcc
http://www.youtube.com/watch?v=8LW6y-kgKtA
visitors can't see pics , please register or login

Offline Mr.K.

  • Earl
  • ******
  • Renown: 474
  • Infamy: 64
  • cRPG Player Sir Black Bishop
    • View Profile
  • Faction: Kalmar Union
Re: Patch Preview!
« Reply #320 on: June 30, 2015, 04:51:15 pm »
+3
Overpowered as in on par with other weapon classes? Why is the worst swing the balanced one, why should that crappy swing be the standard for balancing? It's horrible to use. Keep it or buff it, currently polearms are pretty even as far as animations go to other classes, but i dont think any class has such a crappy swing as pole leftswing. It does not fill any purpose but feint use.

I disagree on the polearm left swing. Imo it's a strong attack although you need to turn it a lot to hit early in the animation to make it fast. I use it all the time, partly because of a habit of using 2H left swing, partly because it's perfect for close quarter fighting and would be perfectly balanced if it wasn't for the extremely good right swing that does everything the left swing does and more.

The right swing might be on par with the 2H swings, but then again polearms are 30-50cm longer than 2H weapons. It never glances, always deals close to full damage no matter how you hit it and outreaches pretty much any attack from any other class. There are people that use almost no other attacks on a 4D weapon...

Offline Novamere

  • Duke
  • *******
  • Renown: 599
  • Infamy: 273
  • cRPG Player
  • Feed me your tears!
    • View Profile
  • Game nicks: Knightmare_
Re: Patch Preview!
« Reply #321 on: June 30, 2015, 05:36:23 pm »
0
This XP/GOLD patch can return grinders

So true when you can keep a x5 constant and make 700 gold+ and 20k XP+ a round u will stay!

Offline Switchtense

  • King
  • **********
  • Renown: 1137
  • Infamy: 137
  • cRPG Player Sir White Bishop
  • poking you where the sun dont shine!
    • View Profile
  • Faction: Unicorns, BIRD CLAN BEST CLAN!
  • Game nicks: All sorts of Switch's
  • IRC nick: Switchtense
Re: Patch Preview!
« Reply #322 on: June 30, 2015, 05:44:25 pm »
+4
-New polearm right to left swing animation(testing)

It better won't be a nerf.

Left swing is utterly useless already. Slow -thus easy to read- and bad reach.
Overhead has fucked up hitboxes making it difficult to hit.
Stab was nerfed badly already making it very likely to glance if you do not abuse the mechanics to turn/tilt into the stab. (And people keep whining 'Stop abusing the mechanics noob' :rolleyes:)

That leaves the right swing as the only reliable attack direction.


I disagree on the polearm left swing. Imo it's a strong attack although you need to turn it a lot to hit early in the animation to make it fast. I use it all the time, partly because of a habit of using 2H left swing, partly because it's perfect for close quarter fighting and would be perfectly balanced if it wasn't for the extremely good right swing that does everything the left swing does and more.

The right swing might be on par with the 2H swings, but then again polearms are 30-50cm longer than 2H weapons. It never glances, always deals close to full damage no matter how you hit it and outreaches pretty much any attack from any other class. There are people that use almost no other attacks on a 4D weapon...

It is a really good swing indeed.
But it is the only attack direction worth using, except for stabbing ,which glances fairly often ever since they nerfed it right down.

2handers have both left and right swing, the stab is really good as well and the overhead is alright.
1handers have the left and right swing, the stab which is incredibly good, as well as the overhead which is good.

So basically polearm does have an overpowered swing, but that is about it. While all other classes have other directions to use as well. So why make all polearm animations only viable when abusing the mechanics to some extent?
« Last Edit: June 30, 2015, 05:51:45 pm by Switchtense »
For all the non-believers, look no further than this thread for proof that while strat battles are won/lost in NA3/EU3, strat wars are won and lost on the forums.
visitors can't see pics , please register or login

Offline Gravoth_iii

  • King
  • **********
  • Renown: 1454
  • Infamy: 341
  • cRPG Player Sir White Bishop
  • \ [†] / ☼
    • View Profile
  • Faction: ▬▬ι═══════ﺤ
  • Game nicks: Byzantium_Gravoth, Prince_of_the_Land_of_Stench, Gravy, Igor_Boltsack
Re: Patch Preview!
« Reply #323 on: June 30, 2015, 07:39:27 pm »
+1
I disagree on the polearm left swing. Imo it's a strong attack although you need to turn it a lot to hit early in the animation to make it fast. I use it all the time, partly because of a habit of using 2H left swing, partly because it's perfect for close quarter fighting and would be perfectly balanced if it wasn't for the extremely good right swing that does everything the left swing does and more.

The right swing might be on par with the 2H swings, but then again polearms are 30-50cm longer than 2H weapons. It never glances, always deals close to full damage no matter how you hit it and outreaches pretty much any attack from any other class. There are people that use almost no other attacks on a 4D weapon...

2h glances way less, and has more spam potential than polearm. Their reach is not much less than the average polearm. Would polearms lose right swing they would be a shorter 2h, with less damage and less spam. Basically poke polearm or no-go, and poking now is cancerous with nerfs, turnrates, lags and all that jazz.
Paprika: ...the Internet and dreams are similar. They're areas where the repressed conscious mind escapes.
http://www.youtube.com/watch?v=4VXQSs1Qfcc
http://www.youtube.com/watch?v=8LW6y-kgKtA
visitors can't see pics , please register or login

Offline Rando

  • Duke
  • *******
  • Renown: 593
  • Infamy: 183
  • cRPG Player
  • Chairman of the Refuge Against Domestic Violence.
    • View Profile
Re: Patch Preview!
« Reply #324 on: June 30, 2015, 10:39:08 pm »
0
2h stab was also tested, everyone liked it, end of story

Still hate it.
Women cannot be autistic, because that implies otherwise well functioning brain to be impaired in some way. We know that women posses no such thing.

Offline Switchtense

  • King
  • **********
  • Renown: 1137
  • Infamy: 137
  • cRPG Player Sir White Bishop
  • poking you where the sun dont shine!
    • View Profile
  • Faction: Unicorns, BIRD CLAN BEST CLAN!
  • Game nicks: All sorts of Switch's
  • IRC nick: Switchtense
Re: Patch Preview!
« Reply #325 on: June 30, 2015, 11:06:54 pm »
+1
Still hate it.

It actually is fairly good. Not the native stab, but good in other ways.

It isn't like the polearm stab, which was plainly nerfed.
For all the non-believers, look no further than this thread for proof that while strat battles are won/lost in NA3/EU3, strat wars are won and lost on the forums.
visitors can't see pics , please register or login

Offline Rebelyell

  • King
  • **********
  • Renown: 1267
  • Infamy: 398
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: Knights Templar
  • Game nicks: Templar_Bobby
  • IRC nick: boobby
Re: Patch Preview!
« Reply #326 on: June 30, 2015, 11:23:19 pm »
+3
2h glances way less, and has more spam potential than polearm. Their reach is not much less than the average polearm. Would polearms lose right swing they would be a shorter 2h, with less damage and less spam. Basically poke polearm or no-go, and poking now is cancerous with nerfs, turnrates, lags and all that jazz.
well normal polearm weapon have more or less range of greatsword, and there are a lot of longer weapons, polearms are way more versatile and can go well with all clases ingame(like seriously every clas ingame)
you can have weapon for every situation and for all purposes, weapons specialize in one thing and weapons with many modes and damangetypes(often all of them)

and of top of that that nuge drive me mad

2h is more or less +20 to swag with some really good weapons. Shit stab shit nuge.
And on the top of that overhead is always gamble with long weapons but it counts for all weapons ingame.

visitors can't see pics , please register or login

Hey, I just met you,
And this is crazy,
You just killed me
Nerf you maybe?

Offline njames89

  • the Old Leaf
  • Supreme Overlord
  • *******
  • Renown: 1488
  • Infamy: 457
  • cRPG Player
  • Deus vult, Dieu le veut, God wills it!
    • View Profile
  • Faction: Kingdom of Acre, The Holy Chadzian Empire
  • Game nicks: King James IV, John IV, Temujin of the Wolves, William III
Re: Patch Preview!
« Reply #327 on: July 01, 2015, 10:37:02 pm »
-1
-Plated Donkey(Yes it will be added. Armor is re-textured and looks a lot better)

Wololo

Offline darmaster

  • King
  • **********
  • Renown: 1398
  • Infamy: 297
  • cRPG Player Sir Black Bishop
    • View Profile
  • Faction: Vanguards
  • Game nicks: Retsamrad
Re: Patch Preview!
« Reply #328 on: July 06, 2015, 11:58:58 pm »
0
You should wait for them to freshen it up with new graphics but whateva

What do you mean? Sorry this is OT but c'est vraimont important
visitors can't see pics , please register or login

Offline Battlepriest

  • Scene Manager
  • ***
  • Renown: 440
  • Infamy: 32
  • cRPG Player
  • hi how are you doing
    • View Profile
  • Faction: hesse
  • Game nicks: hesse_judie, skot_judas
  • IRC nick: sweet potato
Re: Patch Preview!
« Reply #329 on: September 07, 2015, 04:51:36 am »
+3
woo my plated donkey is finally getting added