Author Topic: Patch Preview!  (Read 24772 times)

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Offline xxkaliboyx

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Re: Patch Preview!
« Reply #210 on: June 22, 2015, 02:08:26 am »
+1
This is an error we're all having, right?

Only in DX7 you haxers and poor peasants. Use WSE2 and it will work.
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Offline njames89

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Re: Patch Preview!
« Reply #211 on: June 22, 2015, 02:10:07 am »
+1
Those increased xp and gold ticks doe :shock:

Offline BlackxBird

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Re: Patch Preview!
« Reply #212 on: June 22, 2015, 02:27:55 am »
-2
How is that even possible? U make ONE new sword. And it is invicible.

And u don't have a face with the new armor. Really. I'm sorry to tell u guys but u fucked it up.

Offline SP1N

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Re: Patch Preview!
« Reply #213 on: June 22, 2015, 02:31:27 am »
+1
How is that even possible? U make ONE new sword. And it is invicible.

And u don't have a face with the new armor. Really. I'm sorry to tell u guys but u fucked it up.

Yes, this is the attitude you need when a patch has been out for less than an hour. Productive.
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Offline Casul

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Re: Patch Preview!
« Reply #214 on: June 22, 2015, 02:35:57 am »
+2
nooo, damn hotfix, I was so happy about the original patch version 4.2.0
Maybe if Coronoa virus gets rid of 50 percent or more of the world population we can do without a pope and religion.

Offline BlackxBird

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Re: Patch Preview!
« Reply #215 on: June 22, 2015, 02:36:41 am »
+1
OMG I THINK THEY FIXED STRAT

Offline BlackxBird

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Re: Patch Preview!
« Reply #216 on: June 22, 2015, 02:43:31 am »
0
or why else is eu 3 bugged?

Offline Zoboomafoo

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Re: Patch Preview!
« Reply #217 on: June 22, 2015, 02:43:57 am »
+1
I keep getting
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RGL ERROR
Unable to open file:
Modules\cRPG\Resource\Execytuiber's_sword_Ray_text.brf

Anyone else getting this error?

Offline SP1N

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Re: Patch Preview!
« Reply #218 on: June 22, 2015, 02:44:50 am »
0
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Locate the file and delete it or rename it to .bak, try relaunching.
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Offline BlackxBird

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Re: Patch Preview!
« Reply #219 on: June 22, 2015, 02:46:29 am »
-1
I'm first.

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Offline Richyy

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Re: Patch Preview!
« Reply #220 on: June 22, 2015, 02:52:18 am »
0
hello, please fix swordman armor

Offline Bryggan

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Re: Patch Preview!
« Reply #221 on: June 22, 2015, 02:59:39 am »
0
Locate the file and delete it or rename it to .bak, try relaunching.

Nope :( Nothing works.

Offline Palurgee

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Re: Patch Preview!
« Reply #222 on: June 22, 2015, 03:19:54 am »
0
Nope :( Nothing works.

Are you running WSE2 beta (check the box at launcher)?

Offline StonedSteel

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Re: Patch Preview!
« Reply #223 on: June 22, 2015, 03:28:49 am »
+1
my game looks and runs like shit with wse2

its a deal breaker for me.
I REMEMBER PLAYING IN RAIN
THROUGH THE NIGHTFALL WITH FOG
THAT CLOGGED UP OUR EYES
BUT IM MORE HORRIFIED OF A MOD
I NO LONGER RECOGNIZE

Offline Nehvar

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Re: Patch Preview!
« Reply #224 on: June 22, 2015, 03:38:25 am »
+4
There were a number of typos...it happens.  If you don't want to wait for a hotfix and are willing to fix some of these bugs for your own clients I can help a little.  (Just don't try to use the new exec sword or swordsman armor against other players until it's fixed in a hotfix.)

To fix the Executioner Sword and Swordsman Armor open module.ini and change:
Code: [Select]
Load_mod_resource = Executioner's_sword_Ray_tex
Load_mod_resource = Raylin_brig
to
Code: [Select]
load_mod_resource = Executioner_sword_Ray_tex
load_mod_resource = Raylin_brig

You may also want to delete the extra "load_mod_resource = Raylin_Helmets" but that probably won't harm anything.

To get the cuffs to show up for the leather gauntlets you'll need to have openbrf.  Use it to open Raylin_Hands_Armors.brf in the resource folder and remove the extra underscores from all four cuff meshes.  (ray_leather_gauntlet__Lx becomes ray_leather_gauntlet_Lx etc.--right click and rename)
WSE2 gives us the key to a wonderful world of butthurt...