-New polearm right to left swing animation(testing)
It better won't be a nerf.
Left swing is utterly useless already. Slow -thus easy to read- and bad reach.
Overhead has fucked up hitboxes making it difficult to hit.
Stab was nerfed badly already making it very likely to glance if you do not abuse the mechanics to turn/tilt into the stab. (And people keep whining 'Stop abusing the mechanics noob'
)
That leaves the right swing as the only reliable attack direction.
I disagree on the polearm left swing. Imo it's a strong attack although you need to turn it a lot to hit early in the animation to make it fast. I use it all the time, partly because of a habit of using 2H left swing, partly because it's perfect for close quarter fighting and would be perfectly balanced if it wasn't for the extremely good right swing that does everything the left swing does and more.
The right swing might be on par with the 2H swings, but then again polearms are 30-50cm longer than 2H weapons. It never glances, always deals close to full damage no matter how you hit it and outreaches pretty much any attack from any other class. There are people that use almost no other attacks on a 4D weapon...
It is a really good swing indeed.
But it is the only attack direction worth using, except for stabbing ,which glances fairly often ever since they nerfed it right down.
2handers have both left and right swing, the stab is really good as well and the overhead is alright.
1handers have the left and right swing, the stab which is incredibly good, as well as the overhead which is good.
So basically polearm does have an overpowered swing, but that is about it. While all other classes have other directions to use as well. So why make all polearm animations only viable when abusing the mechanics to some extent?