So i think we all know here that the team balance between rounds is pretty destroyed at the moment.
We have a Fact and the Problem:
The fact what's happening is; for example we have two teams, the "Purple" team and the "Blue" team. Lets say the Blue team will win 1 or 2 rounds in a row. The server then puts that winning team (the Blue team) at a massive disadvantage and giving the losing team (the Purple team) a much higher chance of winning on the next round. Example of this would be, the server will have 46 players, so it puts around 70% of the server which would be 32 players on the Purple team and the rest being 14 on the Blue team. That is the fact.
Now the problem is when it does this the server doesn't balance the players or the player's "classes" out what so ever, it puts all the players that did good them 2 rounds on the team which has 32 players, in this case being the Purple team. The Blue team which has 2 rounds to Purple's 0 rounds now has 14 players what consist of low leveled Peasants that essentially didn't play well them past 2 rounds. Which are now outnumbered and out classed and have to fight hordes of archers and melee.. AND just lost 2 rounds in a row
yes, saddening..
This can happen to Clans too, it can also break up clans by putting 1 member on the other team which has more players. Which makes no sense.
Is this going to be improved or fixed in the next patch?
It isn't fun to play when you're losing 2 rounds in a row and then get switched to the side that won the two rounds in a row, but you're now outnumbered 10 to 1 and you have so little chance of winning.
Which is another fact also, that you can be losing round after round and then you get switched to the side that is winning but now has no players on it and you lose again..but i'm not going to go into that..
TL;DR - Balance switches a bunch of players every round but doesn't even calculate it's own actions. Fix the balance. If it is fixed already then thanks a ton, can't wait for update
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