Author Topic: Species: Artificial Life  (Read 1064 times)

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Offline Armpit_Sweat

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Species: Artificial Life
« on: May 15, 2015, 12:44:03 am »
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Species: Artificial Life
Click the above link to download alpha version.
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Copy/paste from the official website:

 
What is Species?
 
Species: Artificial Life, Real Evolution is a scientifically-accurate natural-selection video game. It allows you to experience evolution first-hand, simulated from the very first principles of evolutionary science:
 
Variation (every creature is uniquely defined by it’s genes),
Mutation (child creatures are randomly modified versions of their parents), and
Natural Selection (the environment affects every creature in their struggle to survive).
 
With these principles as it’s gameplay mechanics, Species recreates the same unguided pressures that drove the development of all life on earth over the last 4 billion years.
 
Whether you just want to observe, watching and studying as the tree of life constructs itself from a single species, or you want to be an active influence on the development of the species in the game, is up to you.

 
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Played for about an hour so far, and my worm-like creatures have developed some sort of tentacles:
 
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This one is the most advanced specimen.
 
I have fooled around with climate changes too much - as it turns out the temperature adjustment is very severe, so I had some sort of volcanic lava surface on my island in a very short time, so the creature population dropped from 400+ specimens to 6... I had to nurture the remaining few by manually feeding and resurrecting them. 
 
(click to show/hide)

They look like bipedal dicks, just like nature intended!

Experiencing some sort of "seasonal" population changes, when the numbers grow to 50+ and suddenly drop back to around 15-20.
 
Used the "radiation" tool on some of the creatures, but it's hard to say if it had any effect... I just click and see what's going to happen at this point.
 
(click to show/hide)

 
This tiny coastal region is all what's left of once prosperous worm society... I have no idea why there is so much sand everywhere :( There is an option to hand-pick and place creatures, so i might manual redistribute some at a later point.
 
The game is very ugly and it crashed 2 times in a course of a single hour, but there is something about it... The alpha is free, and it's like a 90mb file - so grab it and see for yourselves!
 
There seems to be an option of exporting/importing creatures, so i will let it run for a while and post some ugly mfckers that i have created :)

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EDIT:

Having some sort of genetic degradation back to most primitive forms. For whatever reason, limbless worm-like creatures are back as a part of the evolutionary competition!
 
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These two guys look like giant turds...
 
I have moved some of the creatures to the opposite part of the island, hopefully it will encourage a new branch of life forms.
« Last Edit: May 15, 2015, 01:58:01 am by Armpit_Sweat »
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Offline Senni__Ti

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Re: Species: Artificial Life
« Reply #1 on: May 15, 2015, 02:01:13 am »
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:o cool concept, nice find.

Offline Nightmare798

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Re: Species: Artificial Life
« Reply #2 on: May 15, 2015, 02:06:11 am »
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Reminds me of Spore.

God, what a dissapointment that game was...
Tseng: Used to the bitter taste of refusal, this only serves to reinforce his greatest life lession yet.
Cloud: And that is?
Tseng: Bitches, man.

Offline [ptx]

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Re: Species: Artificial Life
« Reply #3 on: May 15, 2015, 02:38:46 pm »
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From the FAQ:

Quote
How is Species different from other evolution games, like EA/Maxis' Spore?

[involuntary muscle spasms]

Offline Nightmare798

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Re: Species: Artificial Life
« Reply #4 on: May 15, 2015, 03:03:25 pm »
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From the FAQ:

Maybe that the cretaures in this game evolve progressively and with consideration to their environment?
Tseng: Used to the bitter taste of refusal, this only serves to reinforce his greatest life lession yet.
Cloud: And that is?
Tseng: Bitches, man.

Offline SirCymro_Crusader

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Re: Species: Artificial Life
« Reply #5 on: May 16, 2015, 02:21:13 am »
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Reminds me of Spore.

God, what a dissapointment that game was...

Anything beyond the creature stage was abysmal.