Author Topic: potential new polearm animation  (Read 2179 times)

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Offline Senni__Ti

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potential new polearm animation
« on: April 13, 2015, 03:58:00 pm »
+4
So I made a new animation for right->left swing of polearms.

http://forum.melee.org/suggestions-corner/%28poll%29-alternative-polearm-swing-%28right-gtleft%29/

There is no current plan to add it, just getting community feedback.
Discuss.

Offline _GTX_

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Re: potential new polearm animation
« Reply #1 on: April 13, 2015, 03:58:20 pm »
+3
Oh comeon, i just went polearm. Stop hunting me down! You won't stop until im ranged, will you?

Anyway. I don't feel like there is any issue with the polearm right swing from a gameplay standpoint, but then again i did not feel like there was any with the 2h stab either. There might be some clipping and whatever else you said in the other thread, but i just really rate gameplay highly compared to cosmetics, when it comes to a game like this.
« Last Edit: April 13, 2015, 04:06:28 pm by _GTX_ »
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Offline FleetFox

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Re: potential new polearm animation
« Reply #2 on: April 13, 2015, 04:02:23 pm »
+5
Oh comeon i just went polearm. Stop hunting me down! You won't stop until im ranged, will you?

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Offline Senni__Ti

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Re: potential new polearm animation
« Reply #3 on: April 13, 2015, 04:59:16 pm »
0
It's hard to compare the length of the current with new (slightly different frame positioning)
(click to show/hide)

Pretty sure mine's longer, just sayin'.

Offline karasu

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Re: potential new polearm animation
« Reply #4 on: April 13, 2015, 05:06:23 pm »
0

Pretty sure mine's longer, just sayin'.


(click to show/hide)

I like this new animation you're proposing, anything that removes that native ill looking spasm they call right-to-left swing (which is oh-gods-so-abusable) is a good change.

Offline _GTX_

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Re: potential new polearm animation
« Reply #5 on: April 13, 2015, 05:55:06 pm »
0
I just fear this will ruin the class because of cosmetic reasons. We don't play this game because of the way it looks, but because of the way the combat engine works and feels. Also, if this turns into yet another nerf for a melee class, then something SERIOUSLY needs to be done about the 1h class, because it is the strongest melee class alrdy.
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Offline Senni__Ti

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Re: potential new polearm animation
« Reply #6 on: April 13, 2015, 05:58:36 pm »
0
I'm having a look at 1h stab atm, other animations for 1h look fine tbh.

Offline Leshma

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Re: potential new polearm animation
« Reply #7 on: April 13, 2015, 06:59:16 pm »
0
I like this new animation you're proposing, anything that removes that native ill looking spasm they call right-to-left swing (which is oh-gods-so-abusable) is a good change.

Polearms abusable? Only if they are too fast (staves are good example). Poleaxes aren't better than greatswords, that is great bullshit fabricated by this community and most people seem to buy it as a fact.

Problem with Senni's 2H thrust animation isn't effectiveness, it is clunkiness and poor transition from swings to stab. But when it comes to performance this new 2H thrust animation is slightly worse than native stab animation and way better than what we previously had. Rarely glance, it is instant, can be spammed and easy to hide it. Of course, people aren't used to it so that helps as well.

Offline Senni__Ti

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Re: potential new polearm animation
« Reply #8 on: April 13, 2015, 07:16:22 pm »
0
It's smoother transitions now, warband module system thing, not really animation stuff.

Offline Gravoth_iii

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Re: potential new polearm animation
« Reply #9 on: April 13, 2015, 07:25:54 pm »
+1
I'm having a look at 1h stab atm, other animations for 1h look fine tbh.

But the stab is good already :O Afaik its been fiddled with multiple times since it needed buffings.

I just fear this will ruin the class because of cosmetic reasons. We don't play this game because of the way it looks, but because of the way the combat engine works and feels. Also, if this turns into yet another nerf for a melee class, then something SERIOUSLY needs to be done about the 1h class, because it is the strongest melee class alrdy.

1h has the best animations, which it needs since it lacks in both damage and reach. Its only fair.


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« Last Edit: April 13, 2015, 07:31:36 pm by Gravoth_iii »
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Offline Leshma

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Re: potential new polearm animation
« Reply #10 on: April 13, 2015, 07:30:24 pm »
0
2H have best swing animations.

Offline StonedSteel

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Re: potential new polearm animation
« Reply #11 on: April 14, 2015, 01:22:07 am »
0
...heres a fucking mind boggling crazy idea...



how bout you fix the shit you broke...BEFORE breaking more stuff?

ikr ^ INSANE request. just a thought.
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I NO LONGER RECOGNIZE

Offline Senni__Ti

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Re: potential new polearm animation
« Reply #12 on: April 14, 2015, 01:28:24 am »
+1
What makes you think I haven't?
And what happened to being polite?

Offline StonedSteel

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Re: potential new polearm animation
« Reply #13 on: April 14, 2015, 02:30:42 am »
+1
What makes you think I haven't?
And what happened to being polite?

CRPG happened

I REMEMBER PLAYING IN RAIN
THROUGH THE NIGHTFALL WITH FOG
THAT CLOGGED UP OUR EYES
BUT IM MORE HORRIFIED OF A MOD
I NO LONGER RECOGNIZE

Offline Tindel

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Re: potential new polearm animation
« Reply #14 on: April 14, 2015, 10:22:30 am »
+4
This is insane, i just made a sarcastic joke about ruining the other weaponspecs in another thread, and here is an actually serious post about it.

Yes! Lets ruin the game we all love by changing it until it cant be recognised. HURRAY!

I am the only one who makes the connection between rapidly declining population, and senseless retarded changes to a game that doesnt need to be changed, and hasnt for the last 2-3 years.