Can someone explain me in details where and how CRPG is broken.
Tell me your story about that game breaking shit, about that unbalanced classes and all mod killing shit.
Explain me why peoples leave the mod because of that.
The quick and simple answer is that the warband engine simply wasn't created with builds much higher than level 30 in mind. With the old leveling system you only had a few of the long-time vets who were level 34+ while nowadays everyone and each of their multiaccounts has got characters running around with at least level 35 builds. Everyone swings faster, runs faster, and hits harder than this game ever intended. This provides for the worst hit detection seen to date. It was a longstanding issue with the netcode or something where you would occasionally see people swing through solid blocks*, hit at awkward angles, and yet now it is more rare to ever hop online and not once think "wait, wtf just happened?" That, coupled with people's continued issues with server lag/high ping which seems to also be more common than in the past.
The high level patch allowed for swing animations to be faster, and therefore jankier than ever before. It allowed for people to run around at faster speeds. Recent patches have also added hi-res textures (and maybe higher-poly meshes) for many items, which provides more of a strain on everyone's gpu, as well as the server itself, perhaps. None of this could have possibly helped to lessen the server load. Coincidence that once we get all this new stuff, we also get server lag worse than ever before seen?
I still have a relatively good time whenever I play crpg, mostly when among friends and perhaps slightly intoxicated. Although I was never a "rager" type of player, even I can only put up with so much bullshit before I just get tired of playing a game. My playsessions have continually shortened in recent months, and I will often skip numerous days before playing again, hoping that the conditions are better, only to return disappointed.
*I'm not just talking about the different blocks that you might see client-side vs. server-side, but ones that everyone sees fail. All-too-often I will notice a swing go through my block, assume there was just some communication issue with my pc and the server, only to read in chat "You really got robbed on that one, Jona" or something similar. In the past it used to just be that you blocked up, your pc shows that, but everyone else on the server saw you block left. Okay, whatever, bad netcode/packet loss/etc. Now on top of that, you also have these instances where blocks simply fail for all.