If Melee devs prioritizing Melee over cRPG is a deal breaker for some then so be it, I think you're being extremely unfair and silly but you feel what you feel :)
cRPG isn't one or two people, and
no one has abandoned anything, I presume some of you just want to troll and didn't even read the posts because that's a ludicrous statement and once again incredibly callous towards all those volunteers that has and is working on the mod. Frankly I find all these posts to be just so heartless, that people would hold so little respect for the enormous amount of time, effort and money all these people has put into the mod over so many years. We're trying to attract new blood for the mod here, not scare them away... If you want the mod to be problem free you're doing the opposite of helping here.
Nothing stays static, the meta of the game can warrant new changes to balance things etc, new bugs appear. It cannot simply be left be, it's not an FPS shooter.
I personally spent more hours in cRPG than I did in Counter-Strike 1.6 with prior versions combined, my two most favourite games of all time, had an amazing blast in cRPG and Strategus, still enjoy the current patch just fine too and I haven't encountered any bugs personally that a repair didn't fix, only lag issues (which I blame the server hosting centre for).
Melee is a
spiritual successor, which I think a few of you are misinterpreting, it doesn't mean sequel, nor standalone, copy, and so on, in fact Assassins Creed is the spiritual successor to Prince of Persia, Hellgate London devs said their game was the spiritual successor to Diablo II (key developers previously worked on D2 at Blizzard), Dragon Age Origins is the spiritual successor of the Baldur's Gate series and so on. Those games are very different than the games they hold as their spiritual successors, and the teams behind these didn't have the same developers as the successor except for maybe Bioware with DAO/Baldur, cba checking credits :P (Read more about spiritual successors for games
here)
- cRPG isn't one or two people and haven't been since initially
- cRPG is http://forum.melee.org/general-discussion/credits
- Melee != cRPG
- Melee will have its rite of passage based on how fun people find it once they get to play it, some will enjoy it, some might prefer other games instead. "Play and let play" as the great Player One said.
- cRPG won't die, not even after Melee is long released, we agreed upon that before starting on Melee. People are being sought, structure is here, progress will happen (volunteers are working on stuff all the time when they are able to, check the cRPG sub forums!).
I'm also moving this thread to the cRPG forum because it's more about cRPG than Melee, would like to keep the Melee forum for actual Melee gameplay/content related posts.