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Author Topic: [Poll] Alternative polearm swing (right->left)  (Read 3741 times)

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Offline Senni__Ti

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[Poll] Alternative polearm swing (right->left)
« on: March 29, 2015, 07:18:32 pm »
+2
So I've been looking though various animations, and the staff right -> left swing caught my eye.
At two points in the animation there is some serious clipping (arms through arms, arms through body), and generally the whole crossing over arms thing doesn't sit well with me.

As a result I made an alternative, similar in respect to the left -> right swing, same length as before; though I did try to reduce the instant hitting nature of the swing. (more of the animation is to the center and end)


Feedback, constructive criticism and pras welcome.

(You can change your vote anytime you feel like it, results only show after you voted)



If you want to see what it looks like ingame, put actions.txt into your CRPG module folder, and anim_tydeus_nudges.brf into the resource folder in the CRPG module folder.
https://dl.dropboxusercontent.com/u/102341596/anim_tydeus_nudges.brf
https://dl.dropboxusercontent.com/u/102341596/actions.txt
« Last Edit: April 13, 2015, 08:04:05 pm by Senni__Ti »

Offline Gravoth_iii

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Re: [Poll] Alternative polearm swing (right->left)
« Reply #1 on: March 29, 2015, 07:33:53 pm »
0
The left->right swing on polearms is the worst swing they have, if you remove the small instant hit window they have then there must be some compensations, like speed or range. Maybe make it more diagonal from bottom left to top right so that it makes natural headhits more common.

Im all for changing the left swing but it actually needs to be buffed while doing so.
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Offline Senni__Ti

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Re: [Poll] Alternative polearm swing (right->left)
« Reply #2 on: March 29, 2015, 09:16:59 pm »
0
The left->right swing on polearms is the worst swing they have, if you remove the small instant hit window they have then there must be some compensations, like speed or range. Maybe make it more diagonal from bottom left to top right so that it makes natural headhits more common.

Im all for changing the left swing but it actually needs to be buffed while doing so.

This is for the right->left.

Offline Porthos

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Re: [Poll] Alternative polearm swing (right->left)
« Reply #3 on: March 29, 2015, 09:18:55 pm »
+4
Hey, stop doing this. Just bring back 2h thrust, you homo :rolleyes:
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Offline Senni__Ti

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Re: [Poll] Alternative polearm swing (right->left)
« Reply #4 on: March 29, 2015, 09:23:11 pm »
+2
Hey, stop doing this. Just bring back 2h thrust, you homo :rolleyes:

Never!
(I have tweaked it a bit to hopefully give better sweetspots)

Offline Gravoth_iii

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Re: [Poll] Alternative polearm swing (right->left)
« Reply #5 on: March 29, 2015, 09:27:56 pm »
+4
This is for the right->left.

Oh, right->left is fine, i dont see why that would need changing. Guess i read it wrong because i want the left->right buffed :O
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Re: [Poll] Alternative polearm swing (right->left)
« Reply #6 on: April 13, 2015, 07:14:42 am »
+1
Hey, can you create a link-thread in gen. discussion pls? would be nice.

Offline Hellsing

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Re: [Poll] Alternative polearm swing (right->left)
« Reply #7 on: April 13, 2015, 10:53:40 am »
+1
Well I'm kinda not sure here..
You mean this wobbel slash I guess but your animation preview is holding a 2h so i can't realy see his wrists (it always looked like he's breaking his hand to arm part  :mrgreen:)
So I'm kinda fine with new animations espacialy if already done and someone put in effort here :oops:

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Re: [Poll] Alternative polearm swing (right->left)
« Reply #8 on: April 13, 2015, 04:42:06 pm »
+4

Offline Gravoth_iii

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Re: [Poll] Alternative polearm swing (right->left)
« Reply #9 on: April 13, 2015, 05:00:14 pm »
0
Is it possible to edit the clipping without messing with the actual properties of the animation? Making it look better without actually changing hitboxes etc? Because i love the rightswing of polearms, and the only good directions of pole are rightswing and thrust.
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Offline Switchtense

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Re: [Poll] Alternative polearm swing (right->left)
« Reply #10 on: April 13, 2015, 05:12:34 pm »
+3
Totally agree with Gravoth.

95% of my attacks are right->left swing and thrusts.

Overhead has one fucked up hit detection, combined with slow turning speed. Only headhits make it worth using
And left->right is plain awful. Bad range and speed. Insta hitting still does not make it worth using really.

So if you do change the right->left swing, then only change the animation itself please.

But you should really change the animation of the left->right swing. It is useless, and much worse: I looks so awfully boring! :D
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Offline Senni__Ti

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Re: [Poll] Alternative polearm swing (right->left)
« Reply #11 on: April 13, 2015, 06:32:26 pm »
+1
Pretty sure most polearmers only use right->left and thrusts.

I'll have a look at left->right, but I think it's more to do with right->left being a tad OP (instant hits, longer range etc), than left->right being outright bad.
I'll also have a look at overhead (that is plain odd).

Hitboxes are tied directly to the animation, it's impossible to change one without affecting the other.
There is a line drawn from the main hand (right), that is the hitbox. By moving the hand, you change where the hitbox is.

Currently 1h thrust and poleswings use a pretty lame tactic to get round sweetspots (2h and 1h swings use it to a lesser extent).
You simply pile on frames at the beginning and end of the swing, therefore the actual swinging part of the animation is sped up and all falls within a damaging section of the sweetspot curve.

I've tried to reduce that (among the main changes), but still keep the animation competitive. (I'm a bit sick of fighting polearmers who abuse the insta hitting nature)

Offline Gravoth_iii

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Re: [Poll] Alternative polearm swing (right->left)
« Reply #12 on: April 13, 2015, 06:40:45 pm »
+1
Nothing wrong with OP if you make other things on par. Such as 2h stab being(or was) strong and the swings are spammable, 1h has all teh swings but no real range or damage, pole has some nasty pokey damage and a godly rightswing. No point in nerfing when they arent game breaking. Instead buff for example the left swing to be on par, could use some range tbh.
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Offline Rebelyell

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Re: [Poll] Alternative polearm swing (right->left)
« Reply #13 on: April 13, 2015, 07:24:59 pm »
0
Nothing wrong with OP if you make other things on par. Such as 2h stab being(or was) strong and the swings are spammable, 1h has all teh swings but no real range or damage, pole has some nasty pokey damage and a godly rightswing. No point in nerfing when they arent game breaking. Instead buff for example the left swing to be on par, could use some range tbh.
agree
I quit polearm because it was really boring for me.
Right swing all the way.
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Offline Senni__Ti

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Re: [Poll] Alternative polearm swing (right->left)
« Reply #14 on: April 13, 2015, 07:34:49 pm »
+2
That's what Tydeus aimed to do, the left->right swing was given more beginning and end frames to make it snappier.
So it was/is one of the fastest swings animation wise, with large insta hit window.

Personally I'd like to remove the beginning/end fudge frames and just have the sweetspot covering things. (i.e no insta hits)
This would make swing speeds more comparable across polearm/2h/1h, so a 100 speed weapon would be similar across all.
But I don't have access to the sweetspot code (pretty sure it's hard coded WSE stuff).

In the mean time, I can try to bring some outliers back into normal territory (pole right->left, overhead and 1h thrust).