Author Topic: ANTIspawnrape  (Read 640 times)

0 Members and 3 Guests are viewing this topic.

Offline GOLOVA

  • Peasant
  • *
  • Renown: 9
  • Infamy: 4
  • cRPG Player
  • SchwertBruder
    • View Profile
    • esteem4game.ru
ANTIspawnrape
« on: March 28, 2015, 12:50:08 pm »
-2
Propose to introduce in strategus fighting anti spawnrape :idea:
namely :rolleyes:

enter 10 sekudn immunity from damage after spawn

Example 7 server

At least 5 seconds!!!!!!

it removes the element of humiliation and add realism :arrow:


it removes the element of humiliation
« Last Edit: March 28, 2015, 01:12:36 pm by GOLOVA »

Offline Voncrow

  • Earl
  • ******
  • Renown: 474
  • Infamy: 108
  • cRPG Player Sir White Bishop
  • No honour in retreat
    • View Profile
  • Faction: Sovereign Kingdom of Thirdarrel
  • Game nicks: Voncrow, Bane, Velcrow
Re: ANTIspawnrape
« Reply #1 on: March 28, 2015, 11:48:21 pm »
0
Making people immortal for 5 seconds would make it much more difficult to cap flags since you can't put flags down when someone is on top of it and you can't kill the guy on top of it, you're fucked. And also making someone immune to damage would seem unrealistic to me.
'The only people who might be put off M:BG by the current state of cRPG would be cRPG players, and we don't want that kind of scum in M:BG anyway.' - Heskey

visitors can't see pics , please register or login

Offline Eskil

  • Knight
  • ***
  • Renown: 25
  • Infamy: 3
  • cRPG Player
    • View Profile
  • Faction: Templar Orden
Re: ANTIspawnrape
« Reply #2 on: March 29, 2015, 02:47:59 pm »
-1
Propose to introduce in strategus fighting anti spawnrape :idea:
namely :rolleyes:

enter 10 sekudn immunity from damage after spawn

Example 7 server

At least 5 seconds!!!!!!

it removes the element of humiliation and add realism :arrow:


it removes the element of humiliation
I fully agree with this proposal

Offline woody

  • Earl
  • ******
  • Renown: 407
  • Infamy: 138
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Game nicks: Woody, Weebo, Wreky
Re: ANTIspawnrape
« Reply #3 on: March 29, 2015, 04:52:14 pm »
+1
I would be more in favour of flags automatically going down if attacker is there for 2-3 seconds and no defender. Would make flag caps easier but would stop flagkilling. The invulnerability idea would mean flags uncappable, leaders with half a brain would get a few spawning every 5 seconds then all others to spawn at once then run round putting all flags up.

But I dont see what the problem is, so it fucks up your K/D who gives a shit? If you are that worried about it just dont spawn when flag killing is going on, I'm sure alot of the tryhards wont spawn into flagkilling already.