... cRPG went more and more into a restrictive way, people have nostalgia about old cRPG because it has less restrictions, that's it. I got very upset when they removed the ability to use ranged weapons while jumping/falling ...
I dont believe tho that, eventhough i myself miss some mechanics from early days, the restrictiveness is the problem - since it was not exaggerated... Considering that a multitude of factors add to the fun in a game, the cut of some mechanics where well worth it in order to streamline the overall gameplay and ensuring competitive play. Compromises had to be made ...
Sure, finding exploits and making discoveries where a major fun element in early days ... ultimately tho, it was the goal to produce a well balanced state for the combat ... not a creative, exploration or trolling game. cRPG is not Mine-Craft.
I understand that there has/had to come a point in time for cRPG to transition out of experimenting phase into a solid and consistent mechanics state -at least limited frequency of changes- and the fun the game could offer with its pure core mechanics plus community cohesion would have to suffice and keep the game alive.
The percepted restrictions ultimately had to kick in at one point or another, no matter the volume and complexity of mechanics. Still there always was the unbalance patches and huge amount of new items that provided change in a limited fasion. And also the latest, exemplary 2h stab animation show, that there is still alot of room - despite the lack of will to accept changes - inherent to competetive mindsets, who represent a majority of word-loud comunity ...
If any, CS is the most apropriate comparision to cRPG gameplay in my eyes and i think its not the worst comparision ... nor the worst idea to hope for a similar evolution for this competetive niche game.
I believe the game is not dieing ... its evolving into something ... by transitioning through some choke-points while crystalizing the playerbase ... its just not for everyone - but who would want that ?
edit: i'd like to add that i think of MBG as a succession of cRPG ... i do not entertain the idea that M&B:cRPG does have a chance for eternal life ...
Im not getting started with Strat tho ... it spewed me out burned out after a short while ... and i dont intend to retry it ... it needs a complete design overhaul, incorporating humans as participants and not just assholes ...