Author Topic: cRPG China and a Legend that dwells there  (Read 4835 times)

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Offline Harpag

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Re: cRPG China and a Legend that dwells there
« Reply #30 on: March 16, 2015, 05:52:28 pm »
+2
you are a joke but yeah, 100% XP for EU1, 75% for EU2 and 50% for DTV and mummy will be revived until the scourge of my old friendchers and horsefuckers  :mrgreen:
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Offline Falka

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Re: cRPG China and a Legend that dwells there
« Reply #31 on: March 16, 2015, 05:58:19 pm »
+2
No but because all the addicted no-lifers who play siege & DTV would be "forced" to play on EU1 (as battle is better than nothing) and when the rest of us would see more than 11 people online at prime time many of us would join in as well and the numbers would be up in no-time. Like it or not - battle is the only real thing in this game, everything else is a joke.

EU2 gets 60 players from time to time, Eu1 never has 40, so... No. But I have other solution, remove Eu1, this way Eu2 will get addittional 10 players.
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Offline Gnjus

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Re: cRPG China and a Legend that dwells there
« Reply #32 on: March 16, 2015, 08:02:57 pm »
+3
Oh yeah, I completely forgot how Polished Family Guys prefer farming brainless randomers like Leshma on that poor excuse for a siege rather than facing some more organized opposition in the shape of Byzantium and such (where Pollacks usually get waxed) on EU1 (which is the only proper server/mod for this game), my bad. Keep EU2 and make it the only EU, I say.  :wink:
Do you honestly think you have any sort of moral authority, Reyiz? Go genocide some more armenians and deny it ever happened, please, and stay in the middle east.
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Offline Riddaren

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Re: cRPG China and a Legend that dwells there
« Reply #33 on: March 16, 2015, 08:43:50 pm »
-1
I think that's disputable. On Battle the running around + waiting for respawn is usually like one minute and a half per round for a good 2 to 3 minutes of fighting if you do not die early all the time. The downtime is less boring as well due to risks from cav and having to position yourself. On Siege every time you die takes at least 30 seconds before you are up and fighting again, often more into the 40-50 seconds range. This time usually consists of nothing but clearing the distance to the current frontline, devoid of any danger.

If you add it all up, I don't think you fight significantly more on Siege and at least the downtime in Battle comes in sizeable chunks which are ideal for a little forum session or a pee break.

That's the reason I don't play siege. It's so damn broing and frustrating to walk the same path over and over again.
Even if you only have 1 life per round like in battle it would still be siege. Why not try it?

Offline McKli_PL

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Re: cRPG China and a Legend that dwells there
« Reply #34 on: March 16, 2015, 09:42:29 pm »
+3
Oh yeah, I completely forgot how Polished Family Guys prefer farming brainless randomers like Leshma on that poor excuse for a siege rather than facing some more organized opposition in the shape of Byzantium and such (where Pollacks usually get waxed) on EU1 (which is the only proper server/mod for this game), my bad. Keep EU2 and make it the only EU, I say.  :wink:
If Polacks suck on Eu1 ur not fucking existing in this game lol :)

Offline Gnjus

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Re: cRPG China and a Legend that dwells there
« Reply #35 on: March 16, 2015, 09:52:51 pm »
-1
If Polacks suck on Eu1 ur not fucking existing in this game lol :)

The sad truth is that even Kremschnitten fare better on EU1 than Pollacks.
Do you honestly think you have any sort of moral authority, Reyiz? Go genocide some more armenians and deny it ever happened, please, and stay in the middle east.
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Offline Leshma

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Re: cRPG China and a Legend that dwells there
« Reply #36 on: March 16, 2015, 09:56:38 pm »
+6
farming brainless randomers like Leshma

Brainless randomers are players too. Does having clan tag makes a player special? Wish cRPG was more like native, full of brainless randomers how you call them. Better than playing with same old people every day, who always complain about same things and do the same day after day. cRPG died because player base became stale. That isn't something to brag about.

Offline McKli_PL

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Re: cRPG China and a Legend that dwells there
« Reply #37 on: March 16, 2015, 09:59:01 pm »
0
The sad truth is that even Kremschnitten fare better on EU1 than Pollacks.
Keep dreaming bot :wink:

Offline Gurnisson

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Re: cRPG China and a Legend that dwells there
« Reply #38 on: March 16, 2015, 10:02:18 pm »
+3
The sad truth is that even Kremschnitten fare better on EU1 than Pollacks.

Maybe nowadays, but they had some of the best players way back! :wink:
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Offline Gravoth_iii

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Re: cRPG China and a Legend that dwells there
« Reply #39 on: March 16, 2015, 10:09:01 pm »
0
cRPG died because player base became stale. That isn't something to brag about.

Sounds legit
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Offline Falka

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Re: cRPG China and a Legend that dwells there
« Reply #40 on: March 16, 2015, 10:15:57 pm »
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The good thing about having no national pride and feeling no bounds with your compatriots - you can not get trolled on the internet.
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Offline Krave

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Re: cRPG China and a Legend that dwells there
« Reply #41 on: March 16, 2015, 10:23:23 pm »
+3
The sad truth is that even Kremschnitten fare better on EU1 than Pollacks.

What if there're some polish Krems?

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Offline Harpag

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Re: cRPG China and a Legend that dwells there
« Reply #42 on: March 16, 2015, 10:23:29 pm »
0
oh lol, Siktir git, pislik yaylı tüfek Gnjus, but I agree that one server is a good idea in these difficult times...
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Offline [ptx]

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Re: cRPG China and a Legend that dwells there
« Reply #43 on: March 16, 2015, 11:15:13 pm »
+1
Gnjus, but I agree
Oh my, i can already see Gnjus and Harpag sharing a wodka whilst discussing their favorite turtling tactics. Stop before it's too late!

Offline Golem

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Re: cRPG China and a Legend that dwells there
« Reply #44 on: March 16, 2015, 11:22:35 pm »
+3
Having one server that changes between all gamodes would be sick
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