Author Topic: Adding "wind" for projectiles.  (Read 3184 times)

0 Members and 2 Guests are viewing this topic.

Offline jspook

  • Noble
  • **
  • Renown: 17
  • Infamy: 3
  • cRPG Player
    • View Profile
    • Auphan
  • Game nicks: Pit
Re: Adding "wind" for projectiles.
« Reply #15 on: May 24, 2011, 07:20:09 pm »
0
Quote
for this there should be a new rectile made for archery which would show the points for how many directional power of the wind, for some indication
something like this(but without the circle and stuff, just the points)
Quote
it does at 30m+, and though it does require a lot of coding, it also adds a lot of realism to the game

adding crosshairs on a bow never adds realism.  lol.  last time I checked, those guys pretty much just eyeballed it with good ole hand eye coordination.
« Last Edit: May 24, 2011, 07:21:16 pm by jspook »
"Scissors needs a nerf because he beats me every time, but rock is just fine" - paper

Offline Glyph

  • Baron
  • ****
  • Renown: 143
  • Infamy: 40
  • cRPG Player Sir White Pawn
  • Turbulence incoming
    • View Profile
  • IRC nick: Horris
Re: Adding "wind" for projectiles.
« Reply #16 on: May 24, 2011, 07:34:51 pm »
0
that's why it should be an add-on and not a standerd rectile :wink:
visitors can't see pics , please register or login
 
Glyph you have obsessive Horse Archer and Horse hatred.
- Official diagnosis :)

Offline Joxer

  • Knight
  • ***
  • Renown: 55
  • Infamy: 53
  • cRPG Player
    • View Profile
  • Game nicks: Autolycus Joxer_The_Mighty Salmoneus
Re: Adding "wind" for projectiles.
« Reply #17 on: May 24, 2011, 08:06:54 pm »
0
If we add that and it's done realistically then we must also take into consideration how tincans would just fall over in that kind of wind. As I said the effect is negligible.
Why is everybody telling me to think? I think, I just don't show it.

Offline Banok

  • Duke
  • *******
  • Renown: 521
  • Infamy: 215
  • cRPG Player A Gentleman and a Scholar
    • View Profile
Re: Adding "wind" for projectiles.
« Reply #18 on: May 24, 2011, 08:13:26 pm »
0
heres some weather realism you could actually add; rain stopping bows and xbows from working.

;0

Offline Glyph

  • Baron
  • ****
  • Renown: 143
  • Infamy: 40
  • cRPG Player Sir White Pawn
  • Turbulence incoming
    • View Profile
  • IRC nick: Horris
Re: Adding "wind" for projectiles.
« Reply #19 on: May 24, 2011, 08:14:30 pm »
0
heres some weather realism you could actually add; rain stopping bows and xbows from working.

;0
nah not really, that would only be appropriate with firearms
visitors can't see pics , please register or login
 
Glyph you have obsessive Horse Archer and Horse hatred.
- Official diagnosis :)

Offline Joxer

  • Knight
  • ***
  • Renown: 55
  • Infamy: 53
  • cRPG Player
    • View Profile
  • Game nicks: Autolycus Joxer_The_Mighty Salmoneus
Re: Adding "wind" for projectiles.
« Reply #20 on: May 24, 2011, 08:33:42 pm »
0
Rain should stop the mongol style bows from working. Those things are glueued (!?) together with something that doesn't hold up in rain :D
Why is everybody telling me to think? I think, I just don't show it.

Offline ArchonAlarion

  • Baron
  • ****
  • Renown: 98
  • Infamy: 54
  • cRPG Player A Gentleman and a Scholar
  • Late 15th cen. English Knight
    • View Profile
  • Game nicks: ArchonAlarion, DON'T_WAKE_GRANDPA, NASTY_TURTLE, UNARMED_CLASS_ DON'T_BAN_PLS, et al.
Re: Adding "wind" for projectiles.
« Reply #21 on: May 24, 2011, 09:58:34 pm »
0
The crosshair should be removed and wind added.

Offline HarunYahya

  • Marshall
  • ********
  • Renown: 965
  • Infamy: 309
  • cRPG Player
  • Proud Abdulla wielder
    • View Profile
  • Faction: BashiBazouks
  • Game nicks: HarunYahya,HarunShootya,Inan
  • IRC nick: HarunYahya
Re: Adding "wind" for projectiles.
« Reply #22 on: May 25, 2011, 01:11:30 am »
0
Also add sails !
I want to get away with the viking boat and leech on unreachable place -Middle of zhe sea !- on "Port Assault" map.

Offline Siboire

  • Knight
  • ***
  • Renown: 43
  • Infamy: 20
  • cRPG Player
  • Sergentariá D'armas
    • View Profile
  • Faction: Occitan
  • Game nicks: Occitan_FullMetalJacket
Re: Adding "wind" for projectiles.
« Reply #23 on: May 25, 2011, 01:24:17 am »
0
Sorry but is this a try to nerf archery? (not archer myself) cuz if u want to be realist, it should not affect the projectil before a really long distance and hitting somebody at such a distance is already rare to see. Either a luck shot or somebody standing still. Only really good archers like loki has managed to snipe me even while moving... So i dont see why this should be implemented...

At same time, why not make it so that guys in plate cant jump much and whenever they fall, they get crushed under the weight of their armor (get more falling damage)...  :mrgreen:

Offline Glyph

  • Baron
  • ****
  • Renown: 143
  • Infamy: 40
  • cRPG Player Sir White Pawn
  • Turbulence incoming
    • View Profile
  • IRC nick: Horris
Re: Adding "wind" for projectiles.
« Reply #24 on: May 25, 2011, 07:41:50 am »
0
Rain should stop the mongol style bows from working. Those things are glueued (!?) together with something that doesn't hold up in rain :D
they are glued but the glue isn't on the outside of the bow?! it's between the horn, tendent and wood
visitors can't see pics , please register or login
 
Glyph you have obsessive Horse Archer and Horse hatred.
- Official diagnosis :)

Offline Banok

  • Duke
  • *******
  • Renown: 521
  • Infamy: 215
  • cRPG Player A Gentleman and a Scholar
    • View Profile
Re: Adding "wind" for projectiles.
« Reply #25 on: May 25, 2011, 08:53:23 am »
0
fyi its the strings effected by the rain, s'why we won the battle of crecy cause we could take the strings off the longbows but the water made the genoese xbows inneffective

innit

Offline Paul

  • Developer
  • ******
  • Renown: 1879
  • Infamy: 442
  • cRPG Player A Gentleman and a Scholar
  • ball bounce boss
    • View Profile
  • IRC nick: Urist
Re: Adding "wind" for projectiles.
« Reply #26 on: May 25, 2011, 08:59:00 am »
-1
You won the Battle of Crécy?

Offline Armbrust_Schtze

  • Knight
  • ***
  • Renown: 72
  • Infamy: 110
  • cRPG Player
  • (being watched)
    • View Profile
  • Game nicks: Philip :)
Re: Adding "wind" for projectiles.
« Reply #27 on: May 25, 2011, 11:50:06 am »
0
nah its shit, everything is well balanced atm :/
This masterwork bolt will send you straight to hell Tincan!

Offline Banok

  • Duke
  • *******
  • Renown: 521
  • Infamy: 215
  • cRPG Player A Gentleman and a Scholar
    • View Profile
Re: Adding "wind" for projectiles.
« Reply #28 on: May 25, 2011, 06:23:40 pm »
0
You won the Battle of Crécy?

me and dr who had a little hand in it, was a crazy weekend I tell ya

Offline Joxer

  • Knight
  • ***
  • Renown: 55
  • Infamy: 53
  • cRPG Player
    • View Profile
  • Game nicks: Autolycus Joxer_The_Mighty Salmoneus
Re: Adding "wind" for projectiles.
« Reply #29 on: May 25, 2011, 06:52:36 pm »
0
they are glued but the glue isn't on the outside of the bow?! it's between the horn, tendent and wood

Water has a nasty way of getting trough into things. Also such things as wood tend to suck it up.
Why is everybody telling me to think? I think, I just don't show it.