Game was very responsive for a one night when I suspected server was restarted, then few hours after patch. But as usual, cRPG goes to its laggy ways sooner or later. Also last night server suddenly "started to breathe" which resulted at people moving at slightly higher pace and everything was more fluid than it was before.
Now that we have prettified maps on siege, which are so crowded with all kind of shit where FPS goes bellow 30, I honestly don't care about network lag, when I have input lag as well and glitchy movement animations on top of it due to terrain configuration on some maps (Tueten's attempt at lava rocks).