This is probably the only time I agree with Tomeusz.
Long maul was pretty useless weapon even before the nerf. It was fucking hilarious to use, but still trash compared to any other weapon, and the only place where I can imagine it being useful would be with a 30+ str char camping some doorway on siege and this nerf doesn't even concern those builds. On battle you need to manouver around a lot more and because of the higher str requirement you can't have high athletics that would help you manouver around with it.
I especially feel Tomeusz's pain here since he has the boulder on a stick. I'm glad I had my share of the fun with a +3 long maul before the great patch.
Only pro-nerf thing that comes to my mind is that it's realistic for a weapon like that to have higher requirement. But favoring realism over balance is just retarded. Another thing that came to my mind is the increase of character's levels that we got from a patch way earlier. An average character now has higher str and agility, so the requirements for all weapons and armors should be way higher. But this patch increased the requirement by 6, which imo is waaaayyy too much.
tl;dr
Why did they nerf a weapon that's already really bad?