Author Topic: Idea how to revive mod....  (Read 1838 times)

0 Members and 1 Guest are viewing this topic.

Offline Lemon_

  • Earl
  • ******
  • Renown: 343
  • Infamy: 45
  • cRPG Player
    • View Profile
Idea how to revive mod....
« on: February 28, 2015, 08:45:30 pm »
+7
Unban everyone..

Who cares if you have some trolls, most of them probably learned their lesson after 2-3 years of being banned, and I think it'll add some spice and fun to see the old faces again...

Offline Rebelyell

  • King
  • **********
  • Renown: 1267
  • Infamy: 398
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: Knights Templar
  • Game nicks: Templar_Bobby
  • IRC nick: boobby
Re: Idea how to revive mod....
« Reply #1 on: February 28, 2015, 08:52:18 pm »
-3
if that is your best idea....


visitors can't see pics , please register or login

Hey, I just met you,
And this is crazy,
You just killed me
Nerf you maybe?

Offline YnScN

  • Count
  • *****
  • Renown: 261
  • Infamy: 55
  • cRPG Player
    • View Profile
  • IRC nick: YnScN
Re: Idea how to revive mod....
« Reply #2 on: February 28, 2015, 09:41:13 pm »
+1
I bet they forget that they have even banned.

Offline Torben

  • King
  • **********
  • Renown: 2011
  • Infamy: 352
  • cRPG Player Sir White Bishop A Gentleman and a Scholar
  • still prepare to get sexed
    • View Profile
  • Faction: by my overly nerfed heavy lance.
Re: Idea how to revive mod....
« Reply #3 on: February 28, 2015, 09:49:52 pm »
0
visitors can't see pics , please register or login


Yes, I know from whence I came! Discontented as a flame, Upon myself I live and glow. All I grasp like lightning flashes, All I leave behind is ashes
Flame I am - that much I know!

visitors can't see pics , please register or login

Offline Latvian

  • King
  • **********
  • Renown: 1494
  • Infamy: 379
  • cRPG Player Sir Black Bishop A Gentleman and a Scholar
  • с̴͎͖͈͟͠ͅу̷̸̻̣͇͚̫͎͇̩̟̖̪͇̯к̀́͠͞҉͎͚͎а̰̤͕̱͔̬͖̟̺͍͎́͞ ̸͝
    • View Profile
  • Faction: one and only DESERTERS
  • Game nicks: u know its me when you see me
Re: Idea how to revive mod....
« Reply #4 on: February 28, 2015, 10:46:43 pm »
+8
better way to revive mod is not to buff dtv cuz now it constantly has 30 or a bit less players and it steals eu 1 and eu 2 population.
people are like potatoes, they come in different shapes and sizes and they all are beautifull
masturbating while looking in a mirror isnt wrong unless its the rear view mirror and you are driving a school buss.

it doesnt matter if you are happiest person or an unfortunate weeper, a powerfull beast or a terrifying creature. we are all equal, in the eyes of the reaper.

Offline Algarn

  • King
  • **********
  • Renown: 1230
  • Infamy: 268
  • cRPG Player Sir Black Bishop
    • View Profile
  • Faction: Mercenaries
  • Game nicks: Algarn, Jorick
Re: Idea how to revive mod....
« Reply #5 on: February 28, 2015, 10:49:38 pm »
+4
Allowing trolls to shit on people's gameplay ? Is it your best idea there ? They got banned permanently for a reason, and there should not be anyone coming back from these.

Offline Leshma

  • Kickstarter Addict
  • King
  • **********
  • Renown: 663
  • Infamy: 2402
  • cRPG Player Sir White Rook A Gentleman and a Scholar
  • VOTE 2024
    • View Profile
Re: Idea how to revive mod....
« Reply #6 on: February 28, 2015, 11:45:59 pm »
+1
better way to revive mod is not to buff dtv cuz now it constantly has 30 or a bit less players and it steals eu 1 and eu 2 population.

EU2 is fine, don't you worry about it. EU1 of course isn't, but that has something to do with game mode itself.

Offline ANGLO_SAXON

  • Knight
  • ***
  • Renown: 72
  • Infamy: 32
  • cRPG Player
  • Bitch I'm fabulous
    • View Profile
Re: Idea how to revive mod....
« Reply #7 on: March 01, 2015, 01:06:19 am »
+2
DTV has killed NA1.

Offline Smithy

  • Earl
  • ******
  • Renown: 459
  • Infamy: 33
  • cRPG Player A Gentleman and a Scholar
  • immer Kameraden
    • View Profile
  • Faction: iK
  • Game nicks: iK_Smithy
Re: Idea how to revive mod....
« Reply #8 on: March 01, 2015, 01:20:34 am »
0
better way to revive mod is not to buff dtv cuz now it constantly has 30 or a bit less players and it steals eu 1 and eu 2 population.

yes well, atleast by the time the mod is truly ded all those nerds will be level 38 or w/e and have all their looms, right?  :rolleyes:
visitors can't see pics , please register or login

Offline the real god emperor

  • King
  • **********
  • Renown: 1630
  • Infamy: 348
  • cRPG Player Sir Black Knight
  • Et tu, Brute?
    • View Profile
    • Click for gifts
  • Faction: Rome
  • Game nicks: Captain_Sweden
Re: Idea how to revive mod....
« Reply #9 on: March 01, 2015, 10:13:09 am »
+2
Better way to revive the mod is not to revive the mod, so people would get more hyped for M:BG

Offline Gatsby

  • Knight
  • ***
  • Renown: 69
  • Infamy: 5
  • cRPG Player
    • View Profile
  • Game nicks: Goffredo; Montfort
Re: Idea how to revive mod....
« Reply #10 on: March 01, 2015, 10:47:05 am »
+1
EU2 is fine, don't you worry about it.

Lol 20vs20 isn't fine imo.

Offline BlindGuy

  • Marshall
  • ********
  • Renown: 996
  • Infamy: 583
  • cRPG Player Sir Black Knight A Gentleman and a Scholar
  • De oppresso liber et plus ultra.
    • View Profile
Re: Idea how to revive mod....
« Reply #11 on: March 01, 2015, 12:31:20 pm »
+2
DTV is a great and a really fun way to pass the time if you have been recently lobotomised or suffered from prolonged periods of oxygen starvation.
I don't know enough

visitors can't see pics , please register or login

Offline Teeth

  • King
  • **********
  • Renown: 2550
  • Infamy: 1057
  • cRPG Player Sir Black Bishop A Gentleman and a Scholar
    • View Profile
Re: Idea how to revive mod....
« Reply #12 on: March 01, 2015, 02:13:26 pm »
0
Implying that people that got banned attempt to log in every now and then just for shits and giggles.

Offline Leshma

  • Kickstarter Addict
  • King
  • **********
  • Renown: 561
  • Infamy: 2789
  • cRPG Player Sir White Rook A Gentleman and a Scholar
  • VOTE 2024
    • View Profile
Re: Idea how to revive mod....
« Reply #13 on: March 01, 2015, 02:20:01 pm »
0
Lol 20vs20 isn't fine imo.

Beggars can't be choosers...

What is wrong with battle? Many things. First, there is way too many ranged players and the objective of the game mode goes to their advantage (unlike siege where ranged is mostly useless). Team balance is broken, game constantly is shuffling players back and forth and every round you play with a brand new team. That doesn't help to fight banner stacks though, because those teams can be very bad in succession which leaves you with no multi. Rounds last a lot shorter than siege but you pay similar upkeep (even though you should pay less because chance is lower because of less time spent in round). There is no x2 for wins like in siege (bug? I love it btw). Maps are boring, the way you play the game mode is boring (survival). On the other hand, siege is dynamic, has meaningful goal.

Offline Blackbow

  • Duke
  • *******
  • Renown: 560
  • Infamy: 282
  • cRPG Player
    • View Profile
  • Faction: Murcs
Re: Idea how to revive mod....
« Reply #14 on: March 01, 2015, 04:50:00 pm »
+1
visitors can't see pics , please register or login


visitors can't see pics , please register or login
visitors can't see pics , please register or login