Author Topic: Melee Battlegrounds - New Gameplay concept!  (Read 51741 times)

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Offline Vovka

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Re: Melee Battlegrounds - New Gameplay concept!
« Reply #90 on: March 02, 2015, 02:51:33 pm »
-1
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UO Best MMO regards game balance
multi accounting would avoid "the terrible consequences" of randomly slaughter
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Offline lombardsoup

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Re: Melee Battlegrounds - New Gameplay concept!
« Reply #91 on: March 02, 2015, 03:26:38 pm »
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Probably a good idea to avoid permadeath as a gameplay concept as it encourages multi accounting.

Offline Paul

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Re: Melee Battlegrounds - New Gameplay concept!
« Reply #92 on: March 02, 2015, 03:41:48 pm »
+1
Projectile physics - lots of arcing and leading

What's wrong with Warband's projectile physics? The only really annyonning thing I remember is the hardcoded limit on the amount of pathpoints for the projectile difference equation precalculation. Makes indirect shooting impossible for high velocity stuff because the bolt/arrow simply disappears midair when under way for too long. Apart from that and some minor problems(very slow speed stuff) the physics seemed pretty consistent to me.

Offline Jack Avenger

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Re: Melee Battlegrounds - New Gameplay concept!
« Reply #93 on: March 02, 2015, 06:04:13 pm »
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Or that toggling it even provides slightly (nothing OP) higher stats or more HP or something to encourage people who want the 'edge' to take that risk more often, whilst more casual people who care less about min-max need not toggle it.

This! That would be logical and awesome.

Offline Beauchamp

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Re: Melee Battlegrounds - New Gameplay concept!
« Reply #94 on: March 02, 2015, 07:56:31 pm »
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why u don't kill people in real life? because you know you'll probably get punished so much for it, that it will be game over for you no matter how much you steal.

permadeath in computer games prevents people from killing on sight. its not worth it to kill some newbie if there is a risk your OP char will get tracked from murder scene by some party and get killed while you're logged off for that. especially if you can only have 1 account / game copy.

you don't need anything extra...
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Offline ThePoopy

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Re: Melee Battlegrounds - New Gameplay concept!
« Reply #95 on: March 02, 2015, 08:13:34 pm »
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need a reason to punish the killer

Offline MURDERTRON

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Re: Melee Battlegrounds - New Gameplay concept!
« Reply #96 on: March 02, 2015, 10:05:48 pm »
+3
The mystery has been solved!  It was colonel chadz in the conservatory with the candlestick!
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Offline lombardsoup

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Re: Melee Battlegrounds - New Gameplay concept!
« Reply #97 on: March 02, 2015, 10:09:38 pm »
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The mystery has been solved!  It was colonel chadz in the conservatory with the candlestick!

Thus the manhunt began for the donkey savage

...would possibly tolerate permadeath if it meant calling an inquisition on chadz

Offline lombardsoup

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Re: Melee Battlegrounds - New Gameplay concept!
« Reply #98 on: March 02, 2015, 10:15:45 pm »
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The great thing about the Perma-death feature that people here seem to be talking about is the potential for Player Killing :D

If you suck-up to the in-game authorities enough you can surely have their permission to hunt CRIMINALS and MURDERERS and put them to justice. Imagine the joy of Player Killing a Player Killer, you've committed their crime but have done so legally and are therefore safe :P this must be how American executioners get to feel IRL.

Poison/barbiturates?  Or maybe a show trial and subsequent public execution?

Now you're talkin.

Offline lombardsoup

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Re: Melee Battlegrounds - New Gameplay concept!
« Reply #99 on: March 02, 2015, 10:22:18 pm »
+1
Or ride them down and butcher them like a hog... for JUSTICE!

'He was trying to escape!'
or
'He had a shiv!'

We were just following orders!  Hooray legal immunity!

Offline Jona

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Re: Melee Battlegrounds - New Gameplay concept!
« Reply #100 on: March 02, 2015, 10:51:34 pm »
+1
I sure hope there is some mechanic that allows you to kill in self defense while avoiding the penalties of being a murderer, you know, 'murican style. If a known PKer walks up to me, blade drawn, I sure as hell ain't gonna just let him have his way with me. I hope you can kill any PKer on sight without consequence, and if anything you get a reward if they have a bounty on their head. If so, I will be rolling a hired assassin/manhunter, for justice.
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Offline Pestdoktor

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Re: Melee Battlegrounds - New Gameplay concept!
« Reply #101 on: March 02, 2015, 11:02:48 pm »
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I sure hope there is some mechanic that allows you to kill in self defense while avoiding the penalties of being a murderer, you know, 'murican style. If a known PKer walks up to me, blade drawn, I sure as hell ain't gonna just let him have his way with me. I hope you can kill any PKer on sight without consequence, and if anything you get a reward if they have a bounty on their head. If so, I will be rolling a hired assassin/manhunter, for justice.

I guess if you wanna be that way you better have the faction to back it up :P

Offline Algarn

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Re: Melee Battlegrounds - New Gameplay concept!
« Reply #102 on: March 02, 2015, 11:15:07 pm »
+1
If so, I will be rolling a hired assassin/manhunter, for justice.

If I buy the game, I may be tempted to do the same, but for money, because massive greed.

Offline Jona

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Re: Melee Battlegrounds - New Gameplay concept!
« Reply #103 on: March 03, 2015, 12:43:04 am »
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If I buy the game, I may be tempted to do the same, but for money, because massive greed.

Of course, hence I said "hired assassin." Like hell I'd put my life on the line for free. But if anyone asked why I do it, it's for justice... cuz... you know... reasons.  :wink:

Do mine eyes deceive me or do we have all the ingredients for the most badass, amazing, trolling, PK-bullying clan/guild to ever be conceived?

M:BG deserves players like us lol.

Yes, yes it does. And let us hope that the game mechanics allow for it. Would be pretty shitty to not be able to suitably deal with criminals. I guess it would kinda be just as fun to run out and beat em up and bring em back to imprison them... but... nah, who am I kidding? MUST KILL IN THE NAME OF MONEY JUSTICE!

Also I kinda wonder how the alternate character system works, if there will be one at all. It would be pretty damn fun to be able to play as both sides in the cops vs. robbers (manhunters vs. murderers?) dichotomy. However, I wouldn't want people knowing about my highwayman pastime (on my alt) when my main is rolling around as the most respected manhunter in town.
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Offline Lemon_

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Re: Melee Battlegrounds - New Gameplay concept!
« Reply #104 on: March 03, 2015, 01:10:10 am »
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Can we talk about servers... Where will they be hosted? Will NA / EU get different servers? What will the specs be (ex. max players..)..?