Very good point. Also, wasn't taken as an insult
We'll work on doing some rephrasings to make our differences more clear
- Will there be lvl´s? If yes, how big will be their impact?
We thought about having parallel fighting and economy skills, so you don't have to decide between them, but level them both. As for their impact, we want to stick to the original goal of sideway levelling instead of upwards. In general, though, we havent given that topic too much thought yet, as it's not that important for the first playable version, and wont have that much impact
- How will gear be handled? Like crpg/strat now? (gear of the faction for armies and gear of the player for fights between them and on normal servers)
yes, although instead of making armies carry a bunch of weapon, you draft people into a certain troop type, eg axe + armor = axeman. Also, the troops that are used in warfare will actually be the alts of the cities, which means drafting an army hurts your cities economy - what this means is that cities should be as inviting to players as possible, because the more players settle in their area, the more troops can be crafted.
- Will there be still the tavern-server (wouldnt really make sense but still
)
no
- Is the timesetting still the same? Will there only be european/eurasia equipment or also asian? (Would be fun to hire Ninja´s for assasinations)
we'll see. for now, we stick to the same timesetting, but it might change/expand