Poll

How do you feel about the new 2h stab animation?

Keep it
Revert it
I'm not sure.

Author Topic: [Poll] Feedback on 2h stab.  (Read 28598 times)

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Offline karasu

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Re: [Poll] Feedback on 2h stab.
« Reply #225 on: April 17, 2015, 11:35:27 am »
+1
Compared to the idiotic superman roflstab native has, this one is an improvement, even though I looks a bit weird from 3rd person perspective.

Offline Halk

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Re: [Poll] Feedback on 2h stab.
« Reply #226 on: April 17, 2015, 01:14:18 pm »
+6
I, by all means appreciate Senni's effort on having the time and interest in developing the mod and coming up with new ideas but I personally see the new stab pretty much useless. I just can't adjust it correctly when striking and I've heard many people have the same issues. I'm not saying it completely killed 2h but it for sure took away a vital function of the class. 2h is not nearly as fun or smooth to play with as it was with the previous stab because it was such a unique feature compared to the other classes. 4d 2hs don't feel like playing with a two handed weapons anymore because the stab has too much similarities with the polestab after the animation was changed. I don't personally like the fact that 2h was changed so much after having it around with the same features from the very beginning.
« Last Edit: April 17, 2015, 01:23:47 pm by Halk »
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Offline Leshma

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Re: [Poll] Feedback on 2h stab.
« Reply #227 on: April 17, 2015, 03:47:44 pm »
0
Instant nature of this new stab allows me to hit hoplites first with some footwork while with old stab I had to drag it beforehand because it was so much slower.


Offline _GTX_

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Re: [Poll] Feedback on 2h stab.
« Reply #228 on: April 17, 2015, 05:33:33 pm »
+1
I, by all means appreciate Senni's effort on having the time and interest in developing the mod and coming up with new ideas but I personally see the new stab pretty much useless. I just can't adjust it correctly when striking and I've heard many people have the same issues. I'm not saying it completely killed 2h but it for sure took away a vital function of the class. 2h is not nearly as fun or smooth to play with as it was with the previous stab because it was such a unique feature compared to the other classes. 4d 2hs don't feel like playing with a two handed weapons anymore because the stab has too much similarities with the polestab after the animation was changed. I don't personally like the fact that 2h was changed so much after having it around with the same features from the very beginning.
Thank you! Spot on! Finally someone who actually plays the class a lot and has a decent knowledge of how it feels and impacts it. Instead of .... .
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Offline Molly

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Re: [Poll] Feedback on 2h stab.
« Reply #229 on: April 17, 2015, 05:37:32 pm »
0
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Offline Halk

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Re: [Poll] Feedback on 2h stab.
« Reply #230 on: April 17, 2015, 05:40:50 pm »
+1
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Offline Molly

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Re: [Poll] Feedback on 2h stab.
« Reply #231 on: April 17, 2015, 06:11:32 pm »
+1
...don't really care. Just thought the hedgehog is cute <3
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Offline Nehvar

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Re: [Poll] Feedback on 2h stab.
« Reply #232 on: April 19, 2015, 05:42:33 am »
0
It's not that much shorter.
I've even heard people call it OP.
I personally have no trouble using it to great effect in duels, battle and siege.

I've made some adjustments to the readying part of the animation, so it should be a smoother transition for feints and the like.
I've also tried to make it bounce less near full extension.

By all means, feel free to run another poll or something else.
But I do place worth on polls, statistically, there should be an equal number of biased people on each side, etc.

Do you know when these adjustments are due? Your post in the quotes is the only indication I've seen that there even is another patch in the works.
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Offline Rebelyell

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Re: [Poll] Feedback on 2h stab.
« Reply #233 on: April 19, 2015, 11:37:37 am »
+1
It's not that much shorter.
I've even heard people call it OP.
I personally have no trouble using it to great effect in duels, battle and siege.

I've made some adjustments to the readying part of the animation, so it should be a smoother transition for feints and the like.
I've also tried to make it bounce less near full extension.

By all means, feel free to run another poll or something else.
But I do place worth on polls, statistically, there should be an equal number of biased people on each side, etc.
atack is not bad, it just looks silly
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Offline Prinz_Karl

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Re: [Poll] Feedback on 2h stab.
« Reply #234 on: April 19, 2015, 02:18:25 pm »
0
"Community wanted new 2h animation so we implemented it"

.... yeah like half of it.


Offline Senni__Ti

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Re: [Poll] Feedback on 2h stab.
« Reply #235 on: April 19, 2015, 05:42:37 pm »
+1
Do you know when these adjustments are due? Your post in the quotes is the only indication I've seen that there even is another patch in the works.

No idea.

But I'm going dark for awhile, exams and dissertation are due in shortly.

Offline //saxon

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Re: [Poll] Feedback on 2h stab.
« Reply #236 on: April 19, 2015, 06:10:14 pm »
0
No idea.

But I'm going dark for awhile, exams and dissertation are due in shortly.
good luck with your exams pal.
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Offline Hoppster

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Re: [Poll] Feedback on 2h stab.
« Reply #237 on: April 19, 2015, 06:53:39 pm »
+3
its been like 2 months. im getting kinda bored of native. just revert this shit already

Offline Leshma

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Re: [Poll] Feedback on 2h stab.
« Reply #238 on: April 19, 2015, 10:39:44 pm »
0
Last community developer has left us, what to do, what to do?

It is glorious how we managed to drive nuts every single one of those who signed up for the job.

I'm proud of you, comrades :mrgreen:

Offline Jona

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Re: [Poll] Feedback on 2h stab.
« Reply #239 on: April 19, 2015, 10:52:31 pm »
0
Last community developer has left us, what to do, what to do?

It is glorious how we managed to drive nuts every single one of those who signed up for the job.

I'm proud of you, comrades :mrgreen:

There was recently a new guy appointed to try and spearhead the dev-restructuring movement. He lasted all of two days. xD

A shame, too, since I had high hopes that he could get the right people in the right places and maybe even bring in some new talent, I was hoping that maybe the dev team could finally be structured similar to how a "real" dev team would be. Idk, maybe he will return soon. Apparently he got busy with work as soon as he got on board the crpg dev team, however, that does seem to be a recurring theme within the team...
« Last Edit: April 19, 2015, 10:56:46 pm by Jona »
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