Author Topic: 0.4.1.1  (Read 31252 times)

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Offline Azuma

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Re: 0.4.1.1
« Reply #30 on: February 24, 2015, 02:57:51 pm »
0
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Plz fix, unless there is suppose to be no difference between +2 and +3.

OMG thanks ! I almost made the bs to mw it ! :O
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Offline JasonPastman

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Re: 0.4.1.1
« Reply #31 on: February 24, 2015, 03:53:46 pm »
+1
OMG thanks ! I almost made the bs to mw it ! :O

Yah, I am also waiting for the fix to do that.
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Offline Susanin

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Re: 0.4.1.1
« Reply #32 on: February 24, 2015, 03:54:26 pm »
+1
Well now we can concentrate on M&B 2 expectation!  :P
And even find a good job!
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Offline Patoson

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Re: 0.4.1.1
« Reply #33 on: February 24, 2015, 04:13:28 pm »
+2
I'm unable to roll now. It feels much less responsive than before. After a couple of minutes counterkicking another player, only he managed to roll just two times.

Offline San

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Re: 0.4.1.1
« Reply #34 on: February 24, 2015, 06:04:50 pm »
+4
2h weapons have a 106% boost at +3, which screwed over the French Longsword, since it wouldn't get +3 attack unless it had 34 cut or above. I'll change it to the 1h modifier, but the stab will also get +3 since it's at 26 (lol).

Will be making rolls easier, but not as easy as it was before.

Item team is working on the helmet bugs. Many helmets were replaced to have coif fixes, but that old bug reared its ugly head. They also fixed the heraldic bug for now.
« Last Edit: February 24, 2015, 06:08:13 pm by San »

Offline Leshma

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Re: 0.4.1.1
« Reply #35 on: February 24, 2015, 06:31:51 pm »
0
San, what is the deal with 25.5 weight limit on armors? It is nice buff to heaviest pieces, but I'm curious to hear is that a bug on site or something planned.

Also want to ask, have you nerfed AGI (changed melee speed bonus from 2.0 to 1.4) like you said? Can't feel the difference (18/24 light shielder).

Offline Daunt_Flockula

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Re: 0.4.1.1
« Reply #36 on: February 24, 2015, 06:43:09 pm »
+4
Huge thanks to everyone who contributed to the patch and to the hotfix. Even the hotfix may be broken for all I care (haven't yet played). I still appreciate how you people put so much effort in keeping the mod alive.

Offline Golem

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Re: 0.4.1.1
« Reply #37 on: February 24, 2015, 07:15:19 pm »
0
2h weapons have a 106% boost at +3, which screwed over the French Longsword, since it wouldn't get +3 attack unless it had 34 cut or above. I'll change it to the 1h modifier, but the stab will also get +3 since it's at 26 (lol).

Will be making rolls easier, but not as easy as it was before.

Item team is working on the helmet bugs. Many helmets were replaced to have coif fixes, but that old bug reared its ugly head. They also fixed the heraldic bug for now.
I guess you can't make it so the roll is activated just by holding A or D, before you get up, and stops after a certain duration(so people just don't keep rolling), that would be neat.
This is about being straight out retarded. Children see in slow motion like owls.

Offline vipere

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Re: 0.4.1.1
« Reply #38 on: February 24, 2015, 07:24:40 pm »
-1
i tried shooting barabe_zibart horse with my Throwing lances and got 12-14 pts for each lance into his horse.

might be a mistake, no ?


Offline JasonPastman

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Re: 0.4.1.1
« Reply #39 on: February 24, 2015, 07:56:17 pm »
0
2h weapons have a 106% boost at +3, which screwed over the French Longsword, since it wouldn't get +3 attack unless it had 34 cut or above. I'll change it to the 1h modifier, but the stab will also get +3 since it's at 26 (lol).

Will be making rolls easier, but not as easy as it was before.

Item team is working on the helmet bugs. Many helmets were replaced to have coif fixes, but that old bug reared its ugly head. They also fixed the heraldic bug for now.

Thanks San.

You've been doing one hell of a job for us, and I for one really appreciate it in addition to the efforts of the other devs.

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It is not wisdom but Authority that makes a law - Thomas Hobbes.
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Offline Mr.K.

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Re: 0.4.1.1
« Reply #40 on: February 24, 2015, 08:28:41 pm »
0
i tried shooting barabe_zibart horse with my Throwing lances and got 12-14 pts for each lance into his horse.

might be a mistake, no ?

Was he going away from you?

Played as an archer for a bit and against anything lighter than warhorse I deal enough damage to easily down them with two shots (70+ damage). Throwing lances with the bonus against cavalry should be able to do much more than that but the lower speed projectiles are more effected by the relative speed of the target.

Offline Senni__Ti

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Re: 0.4.1.1
« Reply #41 on: February 24, 2015, 10:18:05 pm »
+1
San, what is the deal with 25.5 weight limit on armors? It is nice buff to heaviest pieces, but I'm curious to hear is that a bug on site or something planned.

Also want to ask, have you nerfed AGI (changed melee speed bonus from 2.0 to 1.4) like you said? Can't feel the difference (18/24 light shielder).

Melee: 2.0 -> 1.8
Range: 1.0 ->1.4

Small confusion there I guess.
It's a small change, but it can always be tweaked later.

Offline Dupre

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Re: 0.4.1.1
« Reply #42 on: February 24, 2015, 10:59:50 pm »
0
Melee: 2.0 -> 1.8
Range: 1.0 ->1.4

Small confusion there I guess.
It's a small change, but it can always be tweaked later.

1.6-1.4 please! AGI is still too OP
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Offline Jona

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Re: 0.4.1.1
« Reply #43 on: February 24, 2015, 11:13:17 pm »
0
1.6-1.4 please! AGI is still too OP

I would suggest first trying 1.6 (it is at 1.8 now) before nerfing it all the way to 1.4. If there is one thing that c-rpg is notorious for, it is taking leaps and bounds each patch instead of taking small baby steps. Ranged too weak? Better buff damage by 50%. Oh, now ranged is too strong? Nerf by 55%. What's that, it's too weak again? Etc...

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Offline San

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Re: 0.4.1.1
« Reply #44 on: February 24, 2015, 11:25:56 pm »
+2
The 25.5 is a bug. If it still displays that in-game, then it's an unintended buff. It may also be a side effect from messing with armor weight on looms. That was a bad idea since 90% weight translated to 190% weight and 107% weight glitched out, so I had to remove that ASAP and just gave heavy armor +1 armor loomed instead.

While speed bonus was reduced to 1.8, low-med damage cut and blunt received some buffs. 2->1.8 is pretty significant since it cuts the boost of absurdly high speed bonus. 10^2 = 100, while 10^1.8 ~= 63. Now that we have damage toggle, it's easiest just to show a screenshot for how much damage you're doing with your build. That's the biggest reason why damage toggling is available now.