Author Topic: XP Battles, Prizes including +3 item  (Read 2834 times)

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Offline Dutchydave

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XP Battles, Prizes including +3 item
« on: February 20, 2015, 04:08:57 am »
+9
http://c-rpg.net/index.php?page=strategusbattlesupcoming#!?page=strategusinfobattledetail&id=3751

http://c-rpg.net/index.php?page=strategusbattlesupcoming#!?page=strategusinfobattledetail&id=3752

This Saturday night 2 large sieges on Legionaries strongholds:

- 1st wave: New Ichamur with 2500 troop shinny army. (forward base will be built on front wall and defenders will not break), (Defenders will let Attackers cap flags with 5mins to go)

- 2nd wave: New Sungetche Castle with 1000 troop shinny army. (catapults will not be attacked by defenders)

- You must apply both sides and we will do our best to balance out the teams and keep clan members together, attackers will be given more players. Feel free to write in your application weather you would rather be attacker or defender and we will try to get you there.

- Attackers will try to cap enemy flags if possible but defenders will not touch the attackers flags.

Prizes up for grabs:

Champion will be decided as follows:

Most kills from both battles combined, kills from attackers receive 20% bonus.

- Choice of +3 item awarded to player deemed champion of both sieges combined.( Lordly Black Gauntlets, Masterpiece Plate Covered Round Shield, Lordly Horned Great Helmet, Lordly Gothic Plate)

- 2nd place 100k

- 3rd 50k

- 4th 30k

- 5th 20k


Most efficient Champion:

Combined K/D from both sieges min 30 kills, attackers k/d will receive 20% bonus.

- 1st 100k

- 2nd 50k

- 3rd 30k

- 4th 20k

- 5th 10k

« Last Edit: February 21, 2015, 05:31:43 am by Dutchydave »

Offline Tristan_of_Erzoth

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Re: XP Battles, Prizes including +3 item
« Reply #1 on: February 20, 2015, 08:49:27 am »
+3
Sounds like a bunch of fun. The Starks will agree to no attacking on Saturday if the Wardens will(not like I have an army anymore anyways...)
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Offline Jona

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Re: XP Battles, Prizes including +3 item
« Reply #2 on: February 20, 2015, 07:58:07 pm »
+2
Sounds like a bunch of fun. The Starks will agree to no attacking on Saturday if the Wardens will(not like I have an army anymore anyways...)

Well, for their battles to be Saturday night we cannot attack today (24 hour delay). I'm sure you knew what he asked, but just clarifying it in case. I will tell my guys not to attack anything, in case they were planning to.

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Offline StonedSteel

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Re: XP Battles, Prizes including +3 item
« Reply #4 on: February 21, 2015, 04:46:14 am »
+1
http://c-rpg.net/index.php?page=strategusbattlesupcoming#!?page=strategusinfobattledetail&id=3751

http://c-rpg.net/index.php?page=strategusbattlesupcoming#!?page=strategusinfobattledetail&id=3752

i uhh, im kinda lost here

u...attacked...urself? xp battle? a battle is a battle i guess, and these look good...
but really the only "xp battles" i could ever stand were murders, that guy had events and shit...

idk, i really shoudnt have posted anything i guess, i kinda look like a dick here...its just...how many fucking ichemur sieges is NA gonna have? there are other cities you know...just sayin.
I REMEMBER PLAYING IN RAIN
THROUGH THE NIGHTFALL WITH FOG
THAT CLOGGED UP OUR EYES
BUT IM MORE HORRIFIED OF A MOD
I NO LONGER RECOGNIZE

Offline Dutchydave

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Re: XP Battles, Prizes including +3 item
« Reply #5 on: February 21, 2015, 04:54:19 am »
+3
how many fucking ichemur sieges is NA gonna have? there are other cities you know...just sayin.

This will be different as the attackers will not have to deal with the front wall, it will become a fight in the streets all map.

Offline ANGLO_SAXON

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Re: XP Battles, Prizes including +3 item
« Reply #6 on: February 21, 2015, 05:09:55 pm »
+3
I am glad you guys are doing this!

I signed for both sides. I don't mind attacking or defending.

« Last Edit: February 21, 2015, 10:29:11 pm by GOOBER »

Offline Jayjrod

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Re: XP Battles, Prizes including +3 item
« Reply #7 on: February 21, 2015, 05:41:10 pm »
+2
Seems like two interesting battles. I'm going to show up for sure.
I would prefer to be on the attacking side, but I don't mind either way.

Offline Dutchydave

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Re: XP Battles, Prizes including +3 item
« Reply #8 on: February 21, 2015, 10:19:17 pm »
+2
Will balance the rosters in an hour or so, there is around 30 signed at this stage I just don't want to have to go switching people around here and there to much. TS will be ts5.gameservers.com:9318

At this stage Starks are asking for defenders and Wardens for attackers as majorities, both of these will be granted as a base.
« Last Edit: February 22, 2015, 01:11:50 am by Dutchydave »

Offline Dutchydave

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Re: XP Battles, Prizes including +3 item
« Reply #9 on: February 23, 2015, 07:42:01 am »
+1
Well it was a great show up for the Ichamur battle and great fun for all involved im certain. Unfortunately the castle battle ended up being pretty lame for the attackers, sorry.

Anyhow I am flat out right at the moment but will work out all the prizes and post them this week. Thanks for everyone who participated.

Offline FRANK_THE_TANK

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Re: XP Battles, Prizes including +3 item
« Reply #10 on: February 24, 2015, 05:33:47 am »
0
New Dhirim (derprim) has +3 mill plate 60% off.
Fammi un pompino!

I think I have ball cancer in my right nut :(
Good news everybody! It's not nut cancer :)
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Offline Dutchydave

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Re: XP Battles, Prizes including +3 item
« Reply #11 on: February 24, 2015, 06:29:08 am »
0
New Dhirim (derprim) has +3 mill plate 60% off.

Well plate just got full nerfed Frank, need 25 strength to use your plate now lol

Offline FRANK_THE_TANK

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Re: XP Battles, Prizes including +3 item
« Reply #12 on: February 25, 2015, 02:23:09 am »
0
Wait... Really? Hahaha great.
Fammi un pompino!

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Offline Lord Camulos

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Re: XP Battles, Prizes including +3 item
« Reply #13 on: February 25, 2015, 03:11:43 pm »
+2
"Ah fair enough, makes sense I guess. Good work Acre noobs for keep spawning. Yes I admit it was an oversight of mine but thanks to Acre for going against battle rules there goes 8k worth of troops that where to be used for xp battles and now there will be no more."
Quote from Dutchy.

What does spawning in have to do with not capturing the flag? that is retarded. and it does not say you can't spawn in according to the rules, it states to let attackers put all flags down in the last five min. did they put the flags down? because if they did people could not spawn in. so stop blaming every thing on acre, any time something does not go there way people always blame Acre, and from what i am seeing is that its just like propaganda. I am sure acre might have done things that i am not aware of but to blame acre because you lost all your men is not acres fault, again how does spawning in prevent you from putting down flags?
For Honor.

Offline Balikar

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Re: XP Battles, Prizes including +3 item
« Reply #14 on: February 25, 2015, 04:29:57 pm »
-1
What does spawning in have to do with not capturing the flag? that is retarded. and it does not say you can't spawn in according to the rules, it states to let attackers put all flags down in the last five min. did they put the flags down? because if they did people could not spawn in. so stop blaming every thing on acre, any time something does not go there way people always blame Acre, and from what i am seeing is that its just like propaganda. I am sure acre might have done things that i am not aware of but to blame acre because you lost all your men is not acres fault, again how does spawning in prevent you from putting down flags?

Actually, I can see how it would stop them.  Think about it for a minute.  Did the person spawn in, and rejoin the fight, or did they run away?  If the person spawned in and rejoined the fight, then it would have stopped attackers from getting flags down. They would have had to stop and defend themselves.  Maybe they died going for the flag... maybe that person who spawned in ran off and put more flags up.  All you need is one flag in a remote area up, and to not get put back down before that last remaining defender got knocked down....  I'm not an Acre basher mind you.  But I can definitely see the point that if the commander said stop spawning, you should have stopped spawning.  Period. 

That's the real problem with experience battles.  It's extremely hard for the commanders/organizers to get people to abide by the rules/commands.