I am not doing code, compiling or uploading anything, this is chadz's part. About who is "running the business": cRPG is noncommercial; the mod is no business, so the expression is out of place. However, I asked chadz for a patch, I set the time frame around February, I asked inactive balancers to come back, and the item team which I founded together with Tak and which I still coordinate is providing most of the contents. This patch is indeed my initiative. If you don't believe me, you can ask chadz himself, Nessaj, Thomek, San, Tydeus or Raylin. However, I can't remember stating anywhere that I am the new boss or whatever crazy bullshit you may imagine.
As Senni said, chadz is neither inactive nor the bottleneck.
Leshma. You hate the devs and think they do a bad job. You often stated cRPG would be so much better if you were in charge. You hold a grudge against Thomek, karasu and possibly other admins. Lately, you hold a grudge against me. You seem to dislike anyone with ambitions, anyone who is trying to improve something for the people around them. You told me about the black heraldic armor you are working on, which I asked you to send to me for internal proposal. I have never seen even a single screenshot of this armor, and it has been two months since we talked about it. I don't believe you even started working on it. If anything, the utmost effort I expect you to put into it will be a hue/saturation change, which any 8 year old in paint can do in 5 minutes.
You said you are going to make a modification in cRPG's spirit for Bannerlord when it comes out. I don't believe you. That's because your excuse for not contributing to cRPG is that you don't have a year of free time, which you stated in this thread. In August 2014, I started contributing. It's been only half a year since then, and you can tell how cRPG has changed. I didn't single-handedly make every item we added since then and I don't try to make it look like this was the case. The changelog of the last patch credits every artist truthfully. I merely helped creating an environment which makes cRPG more accessible for texturerers and modelers among the community who want to contribute. My role is not heroic; in fact, everybody could play it. However, you have to see that nobody but me is playing it. To this day, I have no clue why nobody else is doing something similar, such as founding a mapper's booth where scene editors bundle their contributions, or a platform where marketing freaks organize promotional videos, shills and concept art. If nobody else will, I am probably going to do that myself, depending on how time-consuming the next semesters of uni will be.
The new items were more and in higher quality than I ever expected, and it did not take a year. It took half a year, and I obviously didn't dedicate all my time to cRPG. I went to uni, studied for exams, had a social life, a part-time job, took my dog for a walk two hours per day, explored the Jungle music genre, frequented 4chan, played other games, watched Game of Thrones and Breaking Bad from start to finish, and around 200 hours of anime during that time. I don't know what batshit-crazy mindset makes you believe you need a year of free time to do something as simple as retextures, but I think this is why you end up talking a lot, doing little to nothing, envy everybody who does what you could do if you just managed to get off your lazy arse, and mistake your sick envy for your own ambitions (which in fact died long ago). You are a master at procrastination and even believe the lies you tell. For anyone who plays cRPG for several thousand hours, time is not an issue. Your goal was grinding and trading for 50 (!!!) masterworks. Even if you are a master trader, no sane person could deny that this takes significantly longer than 100 simple armor retextures. Assuming every masterwork costs you 1.5 loompoints on average because of your trading skills and assuming half of the grind happens during double exp and all on gen16+, it takes a long time despite the beneficial factors:
8700000 x (50 x 1.5) : 1.5 : 2.12 : 1450 : 60 = 2358.49
8700000 is the exp needed for 1 gen before the last patch (rounded)
50 is the number of masterworks Leshma wants
1.5 comes from 1.5 LPs per MW
1.5 is the mean of 1 (default exp) and 2 (double exp)
2.12 is the average multiplier for an average player
1450 is the exp gain per tick in gen 16 and higher
60 is the number of ticks per hour played
2358.49 is the number of hours Leshma has to play for 50 masterworks, which is equivalent to 294.8 days playing 8 hours a day
Assuming Leshma is not using break-even upkeep but very cheap gear, we could lower it to 1572.3 hours or 196.5 8-hour-shifts (only 2/3 of the original amount)
294.8 shifts of 8 hours each are around 400 high-quality armor retextures if you suck at texturing like me.
You could change your perspective in different ways:
- If you don't want to contribute anything, be happy about the work others do in your stead and stop harassing them or shittalking their work. "Them" refers to anyone doing something for the mod, including the most biased admins and the ones in the item team who only take screenshots for proposal threads. They are still doing more than you, and you can assume they are good at what they are doing. Don't give yourself the right to criticize things you don't reproduce or do better yourself. I say "don't reproduce or do better", not "can't reproduce or do better", because potentials don't fucking matter in this world as long as they aren't used for anything.
- If you are sure anyone who is contributing either sucks or has a bad personality, this is a too unhealthy environment to stay in; please quit the mod.
- Admit there is a huge difference between what you claim you will do and what you are actually doing. Work on eliminating this difference by either keeping your mouth shut or defeating your procrastination habits. Try http://www.reddit.com/r/GetMotivated/ and the links in the side bar on the right. This helped me to get more productive.
I said all I had to say and will ignore you from now on. Either you wake up now, or you keep torturing yourself by envying others and seeding expectations you don't meet. The choice is yours, I can't help you with that, and I won't try any further.
Interesting read. You've got many things right and have good memory of the things I said during last four years, which is astounding. Honestly, up to now I've thought you are an random newage idiot kid raised by internet and nurtured on 4chan. But I was wrong. You are way smarter person than me, keep up the good work. However, you seem to ignore that time has passed and people change, mostly for the worse. With that in mind...
However, you have to see that nobody but me is playing it. To this day, I have no clue why nobody else is doing something similar, such as founding a mapper's booth where scene editors bundle their contributions, or a platform where marketing freaks organize promotional videos, shills and concept art. If nobody else will, I am probably going to do that myself, depending on how time-consuming the next semesters of uni will be.
...I'll try to answer bolded question with simple yet correct: people don't care anymore. Neither do I. My cRPG activity revolves around playing troll builds, seldom communicating with other players and mostly fucking up things for myself and others. For someone who teamhits as often I do lately, sorry doesn't pop-up in chat as it should. Reason already stated in first sentence of this paragraph.
It's nice to see someone with naive enthusiasm these days, quite refreshing.
You hate the devs and think they do a bad job.
Not at all. Don't like some, indifferent mostly. But there are people who hate this dev team, to the point of harming their chances for success.