Author Topic: remove fainting  (Read 2264 times)

0 Members and 2 Guests are viewing this topic.

Offline Grumbs

  • طالبان
  • King
  • **********
  • Renown: 1170
  • Infamy: 617
  • cRPG Player Sir White Rook A Gentleman and a Scholar
    • View Profile
Re: remove fainting
« Reply #15 on: February 06, 2015, 12:05:20 pm »
0
OP Agilaty fainting mechonics ruin my kpd and keep me stuck in bronze elo hell, gg

(click to show/hide)
If you have ranged troubles use this:

visitors can't see pics , please register or login


Offline Veniathan

  • Count
  • *****
  • Renown: 213
  • Infamy: 54
  • cRPG Player
  • Hey nigga your lance is 10 meter long or something
    • View Profile
    • Steam Profile
  • Faction: Kievan Rus
  • Game nicks: Zvonimir_of_Rus
Re: remove fainting
« Reply #16 on: February 06, 2015, 02:10:37 pm »
0
Well he is right, the feinting is really absolutely ridiculous in this game, because the animations are so fast. Even for shielders, it's broken because here he is spamming feints left and right, your eyes can't even keep up. And as soon as you release the right mouse buttom your shield vanishes from the universe as a swing takes you out in 1 hit.

Can't even imagine how annoying it is with manual block (this is why I don't bother). If feinting was reduced I'd take a 2h, until then no thanks I want to keep my eye muscles until I'm at least 25 years old.
I duel 1vs1 horse vs horse. Dude have nigga long lance that have 10 metres long or something.

Many time i can see as people use this script where horse just standing on 2 feets and does "yhohohohoh".

Offline Leshma

  • Kickstarter Addict
  • King
  • **********
  • Renown: 1731
  • Infamy: 1066
  • cRPG Player Sir White Rook A Gentleman and a Scholar
  • VOTE 2024
    • View Profile
Re: remove fainting
« Reply #17 on: February 06, 2015, 03:34:36 pm »
+2
Feinting is way faster in native, but there is no lag on good servers so blocking isn't an issue. And melee fighters have same stats, unlike in cRPG where my 45 wpf char with 3 AGI have hard time blocking 210 wpf 30 AGI opponent.

But that will be regulated with new patch, which favors slower builds.

Also would like to mention, that animations in native are going through all the phases while cRPG animation are getting chopped from time to time and certain animations are really weird (1H thrust animation for example or 2H thrust animation). And 1H and pole overhead animations, those are strange as well.
« Last Edit: February 06, 2015, 03:37:54 pm by Leshma »

Offline Patoson

  • Marshall
  • ********
  • Renown: 784
  • Infamy: 138
  • cRPG Player Sir Black Knight
    • View Profile
Re: remove fainting
« Reply #18 on: February 06, 2015, 05:12:01 pm »
0
I don't think they could remove feint attacks since it's part of Warband and not cRPG.

Offline Gurnisson

  • King
  • **********
  • Renown: 1750
  • Infamy: 362
  • cRPG Player Sir Black Bishop A Gentleman and a Scholar
    • View Profile
  • Faction: Nordmen
  • Game nicks: SeaRaider_Gurnisson
Re: remove fainting
« Reply #19 on: February 06, 2015, 05:14:26 pm »
+1
I don't think they could remove feint attacks since it's part of Warband and not cRPG.

Why would they anyway, it would make melee dull and predictable
I voted Gurnisson cause of his fucking bendy pike, I swear noone can roflcopter stab like he can.

Offline gallonigher

  • Game Admin (trial)
  • ****
  • Renown: 420
  • Infamy: 60
  • cRPG Player
    • View Profile
  • Faction: KUTT
  • Game nicks: Gallonigher
Re: remove fainting
« Reply #20 on: February 06, 2015, 06:21:32 pm »
+1
Why would they anyway, it would make melee dull and predictable

some people are dull and predictable fighters.

Offline Tomeusz

  • Junk Thread Creator
  • Count
  • *****
  • Renown: 172
  • Infamy: 165
  • cRPG Player
    • View Profile
Re: remove fainting
« Reply #21 on: February 06, 2015, 06:29:51 pm »
+2
Hahaha, my horse just got taken down with 2 swings with a fucking dagger as this guy just dodge my charge with his lightspeed movements, then he took 4/5 of my health with a swing, yeay, for 36 lvl 6IF 42+ armor guy. This mod is officialy retarded and broken/unbalanced, no wonder noones plays it anymore :D

Offline WarLord

  • Earl
  • ******
  • Renown: 354
  • Infamy: 30
  • cRPG Player Sir Black Knight
    • View Profile
Re: remove fainting
« Reply #22 on: February 06, 2015, 07:01:34 pm »
+1
yhohohohoho?!  :lol:

Offline Richyy

  • Earl
  • ******
  • Renown: 436
  • Infamy: 32
  • cRPG Player Sir Black Pawn
  • ¤=[]:::::>
    • View Profile
  • Game nicks: Richy_ / xDan / Rychi
  • IRC nick: Richy
Re: remove fainting
« Reply #23 on: February 06, 2015, 11:22:37 pm »
+3
yhohohohoho?!  :lol:
yhoho ho hoh hoohohhoo yohoho hoh?

Offline Krex

  • Earl
  • ******
  • Renown: 403
  • Infamy: 165
  • cRPG Player Sir Black Bishop
  • How did I get here?
    • View Profile
    • Steam
  • Game nicks: Krex
Re: remove fainting
« Reply #24 on: February 07, 2015, 02:15:52 pm »
+1
yhohohohoho?!  :lol:
Quote from: Tomeusz link=topic=45416.msg717346#msg717346
horse just standing on 2 feets and does "yhohohohoh".
?
Quote from: Tomeusz link=topic=45416.msg717346#msg717346
horse just standing on 2 feets and does "yhohohohoh".

Offline Tomeusz

  • Junk Thread Creator
  • Count
  • *****
  • Renown: 172
  • Infamy: 165
  • cRPG Player
    • View Profile
Re: remove fainting
« Reply #25 on: February 07, 2015, 03:03:04 pm »
+2
Just change title to Warband: Faint and throw mod :D

Fukin swings and faints in speeds of the light, running like gephards. Whats the point of weapons like baulder which are slow and sometimes I hit target 4 times and he is still alive . I mean WTF. 1 throwers 1 killers and 2h swingers kill with 1 swing and have range of 3 metre swing, thrust, speed like they swing an lightsabre, not heavy weapon and it takes 1 swing to kill for em. Same as for a fukin dagger,  LOLz. Shop is also fun, Rouncey is so op and underpriced. I remember as ppl brought this isue ages ago and still not ballanced, :D.
« Last Edit: February 07, 2015, 03:10:53 pm by Tomeusz »