If you want a game with actiony combat play a game with actiony combat, like Dark Souls?
Meh sure, let us just use antique mmo combat for the sake of it...
Is group combat still there? I remember combatsystem of DAO primary becouse of the possibility to give quite detailed combat-orders to party members. I never really put emphasis in fighting with my char.
Well, there is tactical mode, but using it is a pain in the ass.
Further Daragon Ages strength was storytelling not the fights...
I agree there, but that does not mean they dont have to try. The combat as of now feels incredibly shallow, shame really, considering they went with the pain of implementing physics and what not...
Good combat system is expected of a game that is fairly combat centered. If you botch it, the game will end up boring and repetitive. I mostly pulled through DAO because of the story and how fleshed out the characters were.
However, pls let it have some of old Dragon Age command system, it was nice. For actionstyle 1st/3rd person egofighting there is enough other stuff.
Hate to say it, but the only newer rpgs that got the combat at least decently right were the dark souls games imo...
I mean, the system there was fairly unresponsive and heavy handed, but it had most of the essentials (blocking, parrying, dodging etc.) included.
There are a lot of people who think TW2's combat is good, especially on the hardest difficulty settings.
Played it recently, despite some animation and ai screw ups (and ignoring the weird animations for 1H weapons), the combat in TW 2 was one of the best ive come to contact with. It is intuitive and keeps things fun.