Someone mentioned "why?" about surgical changes. Sometimes if you keep altering things due to the moment or without sufficient reasons, it makes the situation worse. Actual thought and proof need to go into these factual arguments, not people spouting random BS that may not even be true.
The proof is in the pudding. I'm an experienced 1h player, I've played with most kinds of 1h weapon and have fair room to say some are more powerful than others. The steel pick is an exceptionally powerful weapon because it has significant strengths (speed, damage) and its key weakness (length) is largely mitigated by the presence of a shield. I think you're being presumptive in posting these statements because it ignores 1. the comparison of steel pick damage to other weapons (e.g. the bec, the warhammer, etc.) 2. the analysis of the value of weapon length with and without a shield 3. the specific capacity of the steel pick to easily hit the head on left-to-right swings 4. the exceptional speed of the pick for a weapon which already limits an opponent's reaction time because of its size/shape.
This thread has been centered on a fact-based discussion of why the steel pick is an unbalanced weapon. This does not constitute "altering things due to the moment or without sufficient reasons" because it's a
discussion which is
factually based. Leaping into the middle of a discussion is precisely the sort of thing which can lead one to believe there is an absence of "thought and proof" when so much has already been provided.
Seriously, though, if you nerf the steel pick, 1h+shield kills will likely drop below 20%. That's just sad. Maybe remove the steel pick and buff all other 1h?
I'd like it to lose 2 speed until the devs decide what to do. -2 speed puts it above the military pick but below crazytown speeds.
It's worth pointing out, again, that my arguments about weapon frequency are still standing. Unless someone demonstrates they're false I suggest we ignore all issues of weapon frequency or average kill/death ratios. Such things are very circumstantial and ought not be considered the primary motivation for nerfing or not nerfing an item.