Author Topic: Crowfall  (Read 9666 times)

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Offline Golem

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Re: Crowfall
« Reply #45 on: January 22, 2015, 06:49:18 pm »
+1
I'm gonna laugh at all of you when the alpha is released in 32 days and it's a kickass one.
For now, some tea..
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Offline Golem

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Re: Crowfall
« Reply #46 on: January 22, 2015, 06:52:58 pm »
0
suck it http://community.crowfall.com/index.php?/topic/979-012215-the-crowfall-universe-economycrafting-raph-koster/
this is going to be like epic, only this will actually get released
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Offline Vibe

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Re: Crowfall
« Reply #47 on: January 22, 2015, 10:08:58 pm »
0
suck it http://community.crowfall.com/index.php?/topic/979-012215-the-crowfall-universe-economycrafting-raph-koster/
this is going to be like epic, only this will actually get released

Not that this was anything really special, all their words sure are a guarantee this will succeed, huh

Offline Golem

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Re: Crowfall
« Reply #48 on: January 23, 2015, 04:22:47 pm »
0
bad vibe
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Offline Gatsby

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Re: Crowfall
« Reply #49 on: January 28, 2015, 02:04:50 am »
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First ingame image of this game; looks decent to an alpha.

Then some Faq:

What genre of game is Crowfall?

Crowfall is a Massively Multiplayer Online Role Playing Game (MMORPG, for anyone born in a cave).   By that, we mean that the game is played online in a persistent shared environment with thousands (and thousands, and thousands…) of other players.

We think Crowfall is a very different flavor of MMO – internally, we call it a Throne War Simulator.  That’s because we’ve designed it to be a very different game experience.  It has elements in common with strategy games, political simulators, survival games… and a few elements that don’t really exist anywhere else.

Throne War Simulator?  You mean like Game of Thrones?

Game of who?  Song of what?  Uhh, no...never heard of it.  Any similarities to any existing fantasy novels and/or television shows is purely coincidental.

(p.s. RT+LS totally = JS)

What platform is Crowfall for?

Crowfall is initially a game for Windows PCs. As for other platforms:

We are considering Mac support, because yes, Macs are cool, too… but we aren’t ready to promise anything yet. 

Console is not completely out of the realm of possibility, but it is not a priority.

Tablet and mobile are not currently in the plan.  If we decide to support those devices, we’re more likely to do companion apps, rather than the full game. It’s like putting a shark in a swimming pool – you might get him in there, but he isn’t going to like it.

Will there be a single player game mode?

Nope. The game can only be played as an MMO.

Does that mean I can’t play solo?

Of course you can play solo! That said, many of the game systems were designed to entice you to interact with others. It is an MMO, after all.

What is the camera and control interface?

3d person (over the shoulder) mouse and keyboard controls.  In this particular area, we are similar to traditional MMOs.

How does character creation work?

You start the Character Creation with a set number of creation points.  You pick an “Archetype” class –basically a race/class combo – from an initial set of options.  Each Archetype has a point cost.  That cost varies depending on the base attributes and skills of that Archetype.  For example, Centaurs have a higher starting Strength, so they are more expensive.  This means they have less points left over to spend…

“Advantages” and “Disadvantages”, which are elements that further customize your character.   They represent specific talents, traits or backstory elements that change your character in unique ways.    For example: “Eagle Eye” might give you an increase to accuracy with ranged weapons.  “Dim-witted” might lower your Intellect, but give you points that you can send to further increase your Strength.

Advantages cost you point, disadvantages give you additional points to spend.  There is a limit to the number of Advantages and Disadvantages you can start with.  Advantages and Disadvantages can only be purchased during character creation.

Are archetypes customizable?

Yes.  Once in the game, you must raise your skills to qualify for a Promotion class.  This allows you to differentiate yourself (pretty dramatically) from your base Archetype.

Additionally, there are also Disciplines which can be learned to gain access to addition skills, weapon styles and powers.  For example, the “Archery” Discipline can be used to unlock the use of Bows.  The “Bounty Hunter” Discipline gives you additional skills and power that are helpful when hunting other players.

Are the archetypes gender locked?  Can I only play a male Knight, or a female Dryad?

Some of the archetypes are locked to a particular gender, but most of them are not.  As a general rule, humanoid characters can be played in either gender, and non-humanoids (i.e. the “monster races”) are locked to a single gender.

Can the character appearances be customized?

Yes.  We will offer the ability to customize your character (hair styles, color and faces) in Character Creation.  Further customization can be done in-game, by collecting equipment.

How does character advancement work?

Crowfall uses a skills-based system to resolve in-game actions.  Characters do not have discrete “levels” like most traditional MMOs.  This means that there are MANY, MANY potential ways to advance your character at any given time.

There are two ways that a character can increase her or her skills: passive training (in a method similar to “Eve Online”) and active training (i.e. doing things in game).



I am curious about the combat system, but at least now we know this isn't gonna be a Moba but a true mmo. Shadowbane 2 incoming? I won't let the hype get me, right now i still wait and see.

Offline Vibe

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Re: Crowfall
« Reply #50 on: January 28, 2015, 08:50:45 am »
0
Crowfall uses a skills-based system to resolve in-game actions.  Characters do not have discrete “levels” like most traditional MMOs.
There are two ways that a character can increase her or her skills: passive training (in a method similar to “Eve Online”) and active training (i.e. doing things in game).

This is cool, if it isn't too grindy.

Offline Gatsby

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Re: Crowfall
« Reply #51 on: January 29, 2015, 07:21:17 pm »
0
News: No TaB123 combat! No Trinity! No raids! Great Character Customization!


FREQUENTLY ASKED QUESTIONS | Combat

1. Does combat use tab-targeting?

No. We’ve tried to make combat in Crowfall a little more action-combat focused, than your traditional MMO.  For instance, we have “dashes” that you use to avoid attacks, as opposed to a passive (randomized) dodge system.  Finding the right balance on this one has been extremely challenging from a design perspective, but we think we’ve found a mid-point. Hopefully you’ll agree.


2. How does targeting work?


Generally, melee attacks happen in the area in front of the character.  There is no hard “target”.  Attacks use various shapes such as: cones, rectangles, and spheres. You can optionally turn on or off a projected ground texture, if you want to visualize where your character is attacking.


3. What is the simulation model? Can players “walk through” other players? How are projectiles simulated?

We use a physics model for character movement and combat simulation. This means that players and projectiles move realistically in the 3D environment, with momentum and inertia. This implies a number of interesting side effects that you probably aren’t used to (like players being unable to move through each other, projectiles hitting accidental targets, etc.) There are some implications that we aren’t quite ready to talk about yet. We’ll go into more detail about the ramifications of this system later.


4. Does the game use the “trinity system” of class balance (tank, DPS, and healer)?


No. Some elements, yes, of course. But overall, not really.

We have characters that are more offensive. We have characters that are more defensive. We have characters with support powers. But we made the game purposefully light on in-combat healing, to make it more deadly.

 

And remember, we’ve opened up the character customization options (through Promotion classes and Disciplines) to make each character a “mixed bag” of skills and powers. Each archetype starts with pre-disposition towards a certain playstyle, but after that, the game system really opens up and allows you to adapt your character any way you like.


5. Why de-emphasize combat healing?

Combat healing effectively adds a multiplier to each combatant’s effective hit points. A defender isn’t just managing one health bar, his “effective” health pool is = his personal health bar * powers driven by the mana pool of every healer actively supporting him. This makes a lot of sense for games that focus around PvE combat where the monsters have thousands of hit points – especially raids.  It makes less sense in a game focused on skill-based player-versus-player combat.


6. But the game will still have instanced based PvE raids, right?

No, actually.  Crowfall is a game is about territorial conquest and a player-driven economy – not PvE raids.


7. Do you have boss monsters?

Sort of.  Not exactly.

We have creatures that are incredibly deadly, but they don’t hang out at the end of a dungeon waiting for you to come kill them.  They also don’t drop rare magic items when defeated – because that would undercut the player-driven economy.

 

Instead, they sometimes drop rare reagents, which a master crafter can use as additives to craft high-end equipment.


8. How can you allow for so much character customization, and still claim that every character is balanced?


We don’t claim that!  The idea that “all characters should be equally balanced in all situations” is not one of our design goals.  We’re giving you the control to be able to customize your character.  The natural result is that some character builds will inevitably be better than others.

Instead, our goal is to create a deep, complex simulation – filled with tactical and environmental considerations and emergent gameplay.  Our design goal is that no single character is better than others in every situation.

This approach means that mastery of the game relies on skill: knowing how to build your character in a way that suits your playstyle, and then seeking out situations in the game that will be to your advantage.  It also means that adventuring parties will be less cookie cutter, as the roles are not as clearly defined.




Plus some info about world factions, guilds and servers: looks like they gonna build up many worlds sticked togheter in some way but each world have different ruleset.

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Offline Xant

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Re: Crowfall
« Reply #52 on: January 29, 2015, 07:39:06 pm »
+1
It sounds really good. Could be the first MMO I really play. Not getting hyped before I see gameplay, though.
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Offline Vibe

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Re: Crowfall
« Reply #53 on: January 29, 2015, 07:43:41 pm »
+1
I've heard all of this before. Staying super sceptical this will be anything innovative or fresh.

Offline Golem

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Re: Crowfall
« Reply #54 on: January 30, 2015, 01:00:42 am »
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oh boi
(click to show/hide)
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Offline Taser

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Re: Crowfall
« Reply #55 on: January 30, 2015, 02:55:00 am »
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Innn. Sounds awesome but words are words.. will like to see how it plays.
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Offline Golem

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Re: Crowfall
« Reply #56 on: January 30, 2015, 12:39:03 pm »
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It's like 5 different games packed in one, holy fuck. :shock:
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Offline Vibe

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Re: Crowfall
« Reply #57 on: February 03, 2015, 09:51:32 am »
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http://crowfall.com/#/news/hunger-week-its-about-time

Ehhh I don't know about this. It's good in one way, but on the other hand I really like the persistence even when it comes to things like this. I was never opposed to guilds/factions ruling over a server for longer periods of time, it's nice to see because then you also see strong resistances forming and planning how to take down the big guild/faction. With this it feels like you're joining a lengthy lobby match (like a moba or something) and in the end it won't matter that much who wins since everything will just reset.

Offline Gatsby

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Re: Crowfall
« Reply #58 on: February 03, 2015, 10:42:39 am »
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Gw2 WvW shit incoming?
I don't get the point of traveling between servers if persistence is off. With persistence a faction could have call ppl fighting in his world for a while to overcome the dominant faction, giving them something like castles after the war. Now i fear a big blob fest to gather resources togheter for egoistical reasons, just to improve your character without acting in the interest of a faction which will fall anytime soon.

Offline Leshma

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Re: Crowfall
« Reply #59 on: February 03, 2015, 12:45:08 pm »
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There is pre-alpha and pre-pre-alpha and Kickstarter project level and this game. They literally have a glorified artwork posing as a ingame screenshot and bunch of ideas what kind of game they want to make. Is there anything to prove that this game actually exist, will be made.. something to prove that this isn't someone's prank on gaming community?