Author Topic: Rewamp some things in the mod...  (Read 1873 times)

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Offline Gravoth_iii

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Re: Rewamp some things in the mod...
« Reply #30 on: January 05, 2015, 11:09:00 pm »
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I think archers are still fine, they definitely arent terrible. You want people to cover you the entire round? just learn how to fend off enemies instead, stop relying on others. Archers dont require protection, just positioning and decent melee skills.
Yolo charge is the only viable thing you can do with no preparation time and no people on any sort of voice com.

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Offline Algarn

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Re: Rewamp some things in the mod...
« Reply #31 on: January 05, 2015, 11:39:32 pm »
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I think archers are still fine, they definitely arent terrible. You want people to cover you the entire round? just learn how to fend off enemies instead, stop relying on others. Archers dont require protection, just positioning and decent melee skills.
Yolo charge is the only viable thing you can do with no preparation time and no people on any sort of voice com.

You think basically after all that time played with a bow I'm bad at playing melee and finding a good spot ? Yes, I'm not a fucking pro guy, but I'm still able to reach 3:1 k/d more or less on true melee builds when playing battle. And even tho you're better at melee fighting, I doubt you'd do much better with 5 ATHL, 5 PS, and 32 wpf and any short sword. You'll get spammed, outranged, and killed in two hits, regardlessly of the armor you wear. Oh, and you'll hit slowly and do no damages to guys wearing 60 body armor or above. It's not even about being a baddie there, it's about having the common sense to admit normal archers, and most high level archers almost never win a fight in a fair duel. Oh, and quit trying to say I suck hard at finding a hill/roof, considering the scores I do. Taking other people for bad players because they don't have the same opinion as you is offending.

« Last Edit: January 05, 2015, 11:43:38 pm by Algarn »

Offline Gravoth_iii

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Re: Rewamp some things in the mod...
« Reply #32 on: January 05, 2015, 11:49:28 pm »
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Im just speaking out of my own experience, playing 21-24 right now i can easily fight back with 100 1h wpf. I also hit decently hard, horses die quite fast, headshots generally oneshot etc. I never rely on having someone defend me, i can outrun or just kill most that come at me or otherwise stall them untill help arrives.
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Re: Rewamp some things in the mod...
« Reply #33 on: January 06, 2015, 02:05:52 pm »
+4
I have been playing archer quite a lot recently.
Have not played much before the big nerfs, but I must say that they are pretty crap at the moment.

You are required to shoot at low armoured targets because tincans won't die with 3 shots, unless you hit their head (At least twice with 10PD and +3 Longbow, my high score was shooting a tincan's head 4 times til he dropped)

At the same time you cannot do well in melee at all. I needed to have 10PD to at least deal a little damage, so I was left without any athletics and only 4PS.
There is no way you can win a duel against some 60 body armour guy. You glance no matter what. Even turning and running into +3 Espada stabs didn't hit properly and probably only tickled the other guy.

Then also since you cannot kill enemies with less than 3 arrows you need to have two quivers. Result is you are slow as shit since they are incredibly heavy. Making you even less proficient in melee combat unless you drop your bow.

TLDR;
Archery is completely underpowered since even as a dedicated archer you are not nearly as efficient as any other class, even hybrids.
As a hybrid archer you are basically shit at archery and alrightish at melee.
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Offline Mr_Oujamaflip

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Re: Rewamp some things in the mod...
« Reply #34 on: January 07, 2015, 01:44:13 pm »
+1
But if archers are then buffed non tincans will suffer greatly. Perhaps it's not the archers that are the problem but the armour.

Try increasing requirements for high tier armour in addition to the already suggested 2 quiver merge and we could have success.

Archery damage is fine against low and mid level armour, get the headshots and they drop which is I think what was intended. Problem is it's too easy to get the high level armour while still being fairly agile. I'd also suggest possibly increasing the effectiveness blunt has on heavier armour if that's possible so hammers would be a good sidearm for archers if they got into that situation.

My thinking for melee is archers are weaker in melee because they're specialised elsewhere, tincans should be weaker in melee cos they're tanks. Can't have it both ways.