Author Topic: how about a mockup single player strategy map as a future stretch goal  (Read 5919 times)

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Offline Smoothrich

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Use that nifty map maker tech and draw up something like out of a Total War game or Mount and Blade, make it simple and maybe draw from a few Strategus ideas in a short demo.

A lot of people would be happy to see some kind of campaign thing promised eventually instead of just deathmatch, and you guys could prob make it look cool and show off your potential some.
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Offline Maestro

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Re: how about a mockup single player strategy map as a future stretch goal
« Reply #1 on: December 29, 2014, 09:22:10 pm »
-1
No.
ONly persistent world mod would be good with Europe map.

Offline Sigibert

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Re: how about a mockup single player strategy map as a future stretch goal
« Reply #2 on: December 29, 2014, 10:00:45 pm »
0
No.
ONly persistent world mod would be good with Europe map.

Yeah, Persistent World mod with a big ass map is what the real potential of this game could be.

pogosan

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Re: how about a mockup single player strategy map as a future stretch goal
« Reply #3 on: December 29, 2014, 10:09:14 pm »
+4

Offline Leshma

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Re: how about a mockup single player strategy map as a future stretch goal
« Reply #4 on: December 29, 2014, 11:19:38 pm »
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How about something playable for those who crowdfunded it two years ago? You seem all over the place, a bit of that a bit of this, but nothing in playable state.

Offline Smoothrich

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Re: how about a mockup single player strategy map as a future stretch goal
« Reply #5 on: December 29, 2014, 11:26:15 pm »
+4
How about something playable for those who crowdfunded it two years ago? You seem all over the place, a bit of that a bit of this, but nothing in playable state.

this would be to attract new people who prefer single player games and to show off their engine/mod potential/expanded gameplay/hype not to simply placate the destitute plebs.

i'd rather they got more fans for a better game in the future than directing resources to some half-assed demo that isn't ready to play yet sooner
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Offline [ptx]

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Re: how about a mockup single player strategy map as a future stretch goal
« Reply #6 on: December 29, 2014, 11:34:54 pm »
+3
How about something playable for those who crowdfunded it two years ago? You seem all over the place, a bit of that a bit of this, but nothing in playable state.
That's not true at all... Did you sleep through the closed pre-alpha-thing?

Offline Sigibert

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Re: how about a mockup single player strategy map as a future stretch goal
« Reply #7 on: December 29, 2014, 11:46:33 pm »
+1
Real Europe map 1:1 scale

Wtf? Welcome to the eternal riding simulator...

pogosan

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Re: how about a mockup single player strategy map as a future stretch goal
« Reply #8 on: December 30, 2014, 12:09:15 am »
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Offline Sigibert

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Re: how about a mockup single player strategy map as a future stretch goal
« Reply #9 on: December 30, 2014, 08:17:07 am »
+1
You can capture castles which are close to you, no need to go from Germany to Ireland to get some kills. And you can spawn at castles that belongs to your team so no need to capture distant flags. Still impossible I think.

Not sure if you really mean 1:1 scale though... castles in my area are at best 20-50 km apart from another. You would ride for hours to even see another player and you would actually never be able to cross the entire map.

Besides that from a technical standpoint that would just not be possible... the biggest maps in all of gaming wouldn't be bigger than a smaller county in real life.

I can imagine a big Europe map but it would be more like 1:20000

Offline MeevarTheMighty

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Re: how about a mockup single player strategy map as a future stretch goal
« Reply #10 on: December 30, 2014, 08:46:02 am »
0
Pretty sure Daggerfall was about the size of the UK. There was a lot of riding, but it was actually kind of fun knowing you've been riding for 15 minutes in order to see something like 0.00000000001% of the game world (which in this case was the dungeon at the end of the ride, riding always looked the same).

By my calculations, walking from Lisbon to Moscow in real time should take about 3 weeks, but if you think about it, if every settlement in the immediate vicinity of Lisbon were represented, it would probably take longer to march to all of those in succession.

It would be cool, but it's probably not the team's aim. I can't imagine it'd be terribly hard to mod, unless you wanted the content to be accurate to each location. Increasing that accuracy would obviously make it exponentially harder.

Offline Sigibert

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Re: how about a mockup single player strategy map as a future stretch goal
« Reply #11 on: December 30, 2014, 01:30:52 pm »
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Pretty sure Daggerfall was about the size of the UK.

Daggerfall: 62 km²
UK:  244.820 km²

Not quite... :P

Offline MeevarTheMighty

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Re: how about a mockup single player strategy map as a future stretch goal
« Reply #12 on: December 30, 2014, 02:58:05 pm »
0
I said "about"!

Actually:

Quote
Bethesda claims that the scale of the game is the size of Great Britain: around 229,848 square kilometers/ 88,745 sq miles, though the actual size of the map is 161,600 square kilometers, or 62,394 square miles. The game world features over 15,000 towns, cities, villages, and dungeons for the player's character to explore. According to Todd Howard, game director and executive producer for Bethesda, the game's sequel, The Elder Scrolls III: Morrowind, is 0.01% the size of Daggerfall, but most of Daggerfall '​s terrain was randomly generated. The explorable part of Morrowind, Vvardenfell, is 9.3 square miles, or 24 square kilometers. By comparison,The Elder Scrolls IV: Oblivion is approximately 22 square miles, or 56.97 square kilometers, and The Elder Scrolls V: Skyrim is 14.3 square miles, or 37.1 square kilometers, with a quarter of this terrain as unplayable, as it is stuck behind invisible borders.

Anyway, it felt big enough. :)

M&B2 is touting 225km2 battle maps - I can't remember if M:BG map size has been revealed, but I expect they'll be comparable. You'd need to line up about 30 of those maps on each side of a square to get the size of the UK (so ~1000 maps all up) - or a few more than 200 on each side (say ~50 000 all up) to get the size of Europe.

Offline MURDERTRON

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Re: how about a mockup single player strategy map as a future stretch goal
« Reply #13 on: December 30, 2014, 04:17:58 pm »
+1
Oh stop being such size queens.
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Offline karasu

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Re: how about a mockup single player strategy map as a future stretch goal
« Reply #14 on: December 30, 2014, 04:42:38 pm »
+1
But size matters.  :(