sounds like tasty revenge! most talk of pvp our end seems to be roaming the starting area. apparently people actually getting good loot from noobs stupid enough to carry master keys or leave gates open.
but yeah haven isnt really at all a pvp game imo. I mean how many pvp fights are prolonged and with unpredictable outcomes? 1%? and how much of even the keenest raiders ingame time is spent actually pvping? 1%?
not saying its a bad thing, its nature of a permadeath game of haven's style. but definitely do not see haven as a competitive game at the combat level.
Yeah definitely not a PvP game. It just a sandbox with permadeath that happens to have to option to cut a fool here and there. If it wanted to be a PvP game it would have to not be permadeath to begin with, and it shouldn't be as easy to hide behind a brickwall (24 hour ram dry time, who's gonna protect it for so long?). The perps had a brickwall as well so the only way to catch them is outside... we spent like 2 hours looking for him, and they aren't really that far away from us.
As for competitive game? Absolutely not
strict competitive games are much more actual player skill based rather than how much you've grinded one characters stats.
Honestly, I think at this point I wouldn't mind Haven without permadeath. And I do enjoy being able to kill someone permanently, or even the rush when you're getting smacked in PvP. I just think the game would benefit more if it was only full loot or something - I guess this is influenced a bit by me not having that much time to play and the fact that progress is so slow now, and would take forever to come back to the point you were at when you died...