Author Topic: Is the melee gameplay staying like this?  (Read 4053 times)

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Offline Gravoth_iii

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Re: Is the melee gameplay staying like this?
« Reply #45 on: December 28, 2014, 04:17:26 pm »
-2
Also the reason spam is so big right now is because blocking is pretty damn easy. The best way to get around someones block is to casually spam (if you can afford to, considering your armor and hp). I've noticed this because i do this because fuck it gets boring duelling for 1-2 minutes in the battle server just waiting for someone to come gank to speed the process up. Agi builds to me change this up completely, and instead of just random spamming it gives you the possibility to use your range and outreach people, its spam too in a sense, but takes more planning.. Probably not much safer than random face tank spam, but more exciting.
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Offline Leshma

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Re: Is the melee gameplay staying like this?
« Reply #46 on: December 28, 2014, 04:39:00 pm »
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Weapons are too slow in general and players have way too much HP and armor. If all it took to kill an enemy were two or three good hits, then you wouldn't complain so much about blocking.

Outreaching is lame, you can do that in any game with melee mechanics. This one is special because it has directional combat, that should be the way to win, not playing the range game.

Offline Gravoth_iii

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Re: Is the melee gameplay staying like this?
« Reply #47 on: December 28, 2014, 04:48:47 pm »
+1
Weapons are too slow in general and players have way too much HP and armor. If all it took to kill an enemy were two or three good hits, then you wouldn't complain so much about blocking.

Outreaching is lame, you can do that in any game with melee mechanics. This one is special because it has directional combat, that should be the way to win, not playing the range game.

Outreaching doesnt completely shut directional combat out, it adds another layer of depth where more choices are available to you. Also more diversity in builds, since everything is viable in its own unique way. I dont see why directional combat should be the only part to the combat. Range game is not lame, makes you consider how long then enemies weapon actually is, how fast they move and if you can use your range to your advantage. Maybe you should expect them trying to pull a ranged spam off, then you just hold your attack aaaand easy damage, unless they also hold and keep walking backwards then suddenly it could be in their favour unless you block etc etc. So much to think about, love it.
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Offline Xant

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Re: Is the melee gameplay staying like this?
« Reply #48 on: December 28, 2014, 04:52:18 pm »
+1
Weapons are too slow in general and players have way too much HP and armor. If all it took to kill an enemy were two or three good hits, then you wouldn't complain so much about blocking.

Outreaching is lame, you can do that in any game with melee mechanics. This one is special because it has directional combat, that should be the way to win, not playing the range game.
There's a sweet spot, though. Outreaching in Native is great, because it takes timing and isn't that easy to do. You need very specific footwork and just the right angle of attack for it to work against anyone decent. In cRPG, not so.
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Offline darmaster

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Re: Is the melee gameplay staying like this?
« Reply #49 on: December 28, 2014, 05:27:31 pm »
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just give me a pike or a long spear, haven't been using 4d weapons in months
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