I'm curious about what can be changed compared to the native rules regarding leveling up,character creation etc.
For example: In native you can have one horse archery per 3 agi, here in crpg it's 1 per 6 agi.
Return to native setting so that HA are more accurate, 1ha/3agi instead of 1ha/6agi
I suspect that Horse archery is capped on the website but not by the game engine, it's just capped before being applied to character.
Export character and edit the exported record with notepad etc.
I suspect that the website registers the stats separately and then "exports" them on to "character file" that can be read by the game engine. Which would make it possible to create any build(3/3, 20ps/20ath) if the website restrictions weren't there.
Do we have to keep it as close as possible to native? Or should we change the system away from native...
Str/Agi req. max PS/shield
1(0+1) 1
3(1+2) 2
6(3+3) 3
10(6+4) 4
15(10+5) 5
21(15+6) 6
28(21+7) 7
36(28+8) 8
45(36+9) 9
55(45+10) 10
New level cap=100(105=35 x 3)
Attribute/skill gain per level= 0 Attribute and 1 skillpoint(NOT 1 attribute AND 1 skillpoint)
I believe this is an untapped well of balancing potential(if handled correctly)