When I ask this I specifically mean the combat. Is the combat very similar to M&B combat? Or is it going to be new ground where everyone has to build up their skills from the bottom? At the moment I've pledged $150, but I'm not sure if I want to pledge more if the game is going to be M&B at it's core, just with different features and game modes etc.
Personally I have never been a huge player of M&B multiplayer or cRPG. I found out about the game quite late after its release, and when I play in multiplayer almost everyone in the server is much much better and overwhelms me easily. Then I found out about Chivalry: Medieval Warfare, and I've been playing that. I started not too long after it came out and it was fun because most of the players were on my skill level. There were some players that were a lot better, but that just encouraged me to play more and get better myself.
So my point is, I think M:BG should be encouraging for new players. I'm worried is that all of the from the start the game will be dominated by Mount and Blade veterans, and it won't be a good environment to encourage new players to get into the game and will stifle growth.
Also a about archers: I played cRPG a bit with the aim of being an archers, but after skipping the fun and finding out that archers were useless I stopped playing. I don't want them to be useless in M:BG, if they're there they should be viable. It's not good to cater to the minority of elite players who dislike there being a skill equaliser.