Author Topic: Total War: Attila  (Read 36696 times)

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Offline darmaster

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Offline lombardsoup

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Re: Total War: Attila
« Reply #106 on: March 02, 2015, 05:41:37 pm »
0

Offline jtobiasm

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Re: Total War: Attila
« Reply #107 on: March 02, 2015, 06:22:43 pm »
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Just play with one of the easier factions.

You have no honour
Playing as saxons atm, can you name a easier one please?

Offline Angantyr

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Re: Total War: Attila
« Reply #108 on: March 02, 2015, 07:38:04 pm »
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British Isles traditionally have the best startpos in the series.

Offline lombardsoup

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Re: Total War: Attila
« Reply #109 on: March 02, 2015, 09:59:27 pm »
+1
Playing as saxons atm, can you name a easier one please?

Had the easiest time with the Sassanids given their relatively peaceful starting position

Emphasis on the word relative as this game likes to kick you in the balls when you least expect it

Offline Andswaru

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Re: Total War: Attila
« Reply #110 on: March 02, 2015, 11:53:42 pm »
+1
Playing as saxons atm, can you name a easier one please?

Saxons are easy-ish. Keep 1 full stack in your city, bum rush the chiefs hold level 3, the very bottom tech line on economy, first one in the second section, so you can build Hearthtroops (and recuit a training champion) then go rampage, 1 stack can beat two enemy stacks more or less if you use those troops. It also scares the AI away from assaulting your city. Vassalise a few unwilling neighbours to avoid over extension problems and too secure borders early on then go wild (until the huns come but thats a different kettle of fish). ALso when trying to build a second stack (after hearthtroops just turtle till then) if your under pressure reform your garision stack into a decent army use it aggressively to keep enemies away from city and build your second stack inside the city.

This works on Legendary so it must work on any other difficulty also.
« Last Edit: March 02, 2015, 11:56:59 pm by Andswaru »
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Offline Xant

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Re: Total War: Attila
« Reply #111 on: March 03, 2015, 08:41:37 am »
+2
(until the huns come but thats a different kettle of fish).

Indeed, when the Huns come, you can do nothing but submit.

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Offline Mr_Oujamaflip

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Re: Total War: Attila
« Reply #112 on: March 03, 2015, 03:03:54 pm »
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You're playing ERE sounds like.

First off, Scout Equites suck. Gotta use them more as a flanking force, and killing off lone range units. Both mainline infantry ERE units are gods at taking a defensive position. Learn to camp, literally. Nothing short of the crossbow/catapults break their defensive testudo. Towers are weak as shit, unless it's a teir 3 city.  As a ERE player, you need to literally, play camp the cities to make the most of your units(or camp forts). Huns will murder you in an open battle.

Sassanids are weak, save for their cavalry.(their bows are good, but not as good against the roman units in general) Try to keep your Fronts somewhat flexible, but as static as possible to force the AI into kill zones.

As for food: the seasons change the amount of food. Autumn has the highest while winter the lowest with spring/summer kinda in the middle.

WRE actually. I've actually found towers really useful in defensive sieges, hold a block of testudo at the base and use it as a choke point the tower will do some serious damage to the enemy plus fire morale penalty. Once or twice I've lost due to friendly fire but it's been better more often than not. I just don't see why the tower would collapse for no reason. I'd much rather they could be captured instead of destroyed. And yes, scout equites are shit. I've got a few good kills with them as they've got some XP particularly vs lone ranged units but still overall they've been frustrating. I usually use them to suicide at onagers so I don't get exploded.

Offline jtobiasm

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Re: Total War: Attila
« Reply #113 on: March 03, 2015, 03:44:13 pm »
+1
okay Cheers @Andswaru and @lombardsoup

Offline Angantyr

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Re: Total War: Attila
« Reply #114 on: March 04, 2015, 04:39:00 pm »
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The patch seems to have completely removed my fps problems. Good riddance.

Offline Latvian

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Re: Total War: Attila
« Reply #115 on: March 04, 2015, 06:28:01 pm »
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whats new in patch?
people are like potatoes, they come in different shapes and sizes and they all are beautifull
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Offline darmaster

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Re: Total War: Attila
« Reply #116 on: March 04, 2015, 07:38:33 pm »
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Probably optymized and fix crashes, anyway for us people with bandages and bandanas it'll take a while latvian
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Offline Molly

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Re: Total War: Attila
« Reply #117 on: March 05, 2015, 09:44:15 am »
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When west germany annexed east germany, nobody moved a finger too.

Offline Leesin

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Re: Total War: Attila
« Reply #118 on: March 05, 2015, 02:15:43 pm »
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I am setting my PC back up again tomorrow and I will end up getting this, because I am a mug for Total War game. But I still can't believe they have released another faction dlc already, day 1 faction dlc is bad enough but it is just salt in the wound to release another so quickly.

Offline darmaster

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Re: Total War: Attila
« Reply #119 on: March 05, 2015, 08:12:30 pm »
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It's just as if they already made em before the game was released, as if they were somehow part of the original game, and then split em in multiple dlcs just to farm on them isn't it? Wow luckily it's not.
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