Author Topic: We've got a (HUGE FUCKING) problem here (updated)  (Read 10047 times)

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Offline Nessaj

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Re: We've got a problem here (updated)
« Reply #30 on: November 24, 2014, 11:31:31 pm »
+9
Show some twitter love for Warhorse Studios, the guys behind Kingdom Come, they actually mentioned us in their twitter feed! https://twitter.com/WarhorseStudios/status/536885610582388737

Very wow!
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Offline Joseph Porta

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Re: We've got a problem here (updated)
« Reply #31 on: November 24, 2014, 11:32:29 pm »
0
Retweet fgts
I loot corpses of their golden teeth.
But he'll be around somewhere between Heaven and The Devil, because neither of them will take him in, and he'll be farting loudly and singing a filthy song.

i'll be there at around
chadztime™

Offline 722_

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Re: We've got a problem here (updated)
« Reply #32 on: November 24, 2014, 11:41:39 pm »
+1
They also followed melee on twitter
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Offline MeevarTheMighty

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Re: We've got a problem here (updated)
« Reply #33 on: November 25, 2014, 09:04:35 am »
0
Show some twitter love for Warhorse Studios, the guys behind Kingdom Come, they actually mentioned us in their twitter feed! https://twitter.com/WarhorseStudios/status/536885610582388737

Very wow!

Yeah, that's great news, I really didn't think they'd be interested. I still don't see them on the backer list and Karol Lempochner is the only Czech national I could find there, but if they back - their own Kickstarter exploded when Chris Roberts backed them and they actually blew that information into a full Thankyou Chris Roberts type update on Kickstarter. It has a very good chance of being a big break for this project, so I'd be making plans for capitalising on it.

If you can get some kind of exchange going, it could be really worthwhile.

CR and Warhorse traded some tech, but even something more gestural, or one sided could work. You could include something about their project - like the top tier physical rewards, dev faces, one of the castles from their map, whatever - as in-game items as a big thankyou. If you did do something like that and the thankyou included an exclusive for K:CD backers, they'd be unlikely to want to throw away a gift.

Edit: Apricose, your graphs are a little wonky in that today's line is still incomplete/rising. You should extrapolate from the second last line.
« Last Edit: November 25, 2014, 09:09:34 am by MeevarTheMighty »

Offline Falka

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Re: We've got a problem here (updated)
« Reply #34 on: November 25, 2014, 05:44:15 pm »
+1
No need to worry folks. Only 3 k more and we can be almost sure that devs will reach their goal  :wink:

Quote
Of the projects that have reached 20% of their funding goal, 81% were successfully funded. Of the projects that have reached 60% of their funding goal, 98% were successfully funded. Projects either make their goal or find little support. There's little in-between.
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Offline Aprikose

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Re: We've got a problem here (updated)
« Reply #35 on: November 25, 2014, 10:23:49 pm »
0
No need to worry folks. Only 3 k more and we can be almost sure that devs will reach their goal  :wink:
meh dis is not so reliable
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Offline Frell

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Re: We've got a problem here (updated)
« Reply #36 on: November 25, 2014, 10:26:54 pm »
+3
No need to worry folks. Only 3 k more and we can be almost sure that devs will reach their goal  :wink:
Times have changed (though I'm not sure of the date on that statistic). KS isn't as explosive as it used to be, refer to my post on page 1.

Just because they make it to 20% doesn't mean the community should stop promoting it, have to keep pushing.

Offline agweber

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Re: We've got a problem here (updated)
« Reply #37 on: November 25, 2014, 10:28:43 pm »
+2
meh dis is not so reliable

We're already past 20%, but I think that the statistics given don't apply to us as much, because probably 90% of this is from the crpg community. If this was 20% from the wide world I'd be much more relaxed and less worried.

We definitely need to keep spreading the word and promoting this project. Finding bigger and better sources and having demo players is the way to go!

Offline Rebelyell

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Re: We've got a problem here (updated)
« Reply #38 on: November 25, 2014, 11:23:02 pm »
0
we are on 6yh place on http://www.kicktraq.com
soo yeha

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Hey, I just met you,
And this is crazy,
You just killed me
Nerf you maybe?

Offline karasu

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Re: We've got a problem here (updated)
« Reply #39 on: November 26, 2014, 12:05:13 am »
0
5th.  :wink:

Offline WITCHCRAFT

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Re: We've got a problem here
« Reply #40 on: November 26, 2014, 02:37:17 am »
0
Weeeeelll, that's the cRPG community's money gone, that's about it.

somebody does not understand kickstarter
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irl something shorted on the shuttle and laika overheated and died within a few hours of liftoff and for a brief while one could look up to the stars and see a light shooting across the sky that was actually a warm dog corpse slingshoting about the earth at thousands of miles per hour which was arguably humanity's greatest achievement so far

Offline Bittersteel

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Re: We've got a problem here
« Reply #41 on: November 26, 2014, 09:36:39 am »
+1
somebody does not understand kickstarter

How so? I know the money is only being given if the goal is reached if that's what you're referring to.

Offline Teeth

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Re: We've got a problem here (updated)
« Reply #42 on: November 28, 2014, 12:24:43 pm »
0
Saying that 'the community's money is gone' is very easy to interpret as 'the community will lose its pledged money'. You probably are referring to that the devs will not receive the community's money, but the distinction is important.

Offline Bittersteel

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Re: We've got a problem here (updated)
« Reply #43 on: November 28, 2014, 01:35:58 pm »
+1
Oh, well I meant that it got to 20k very quickly and it was mostly thanks to the cRPG community and it would start being slowed down, which, by the looks of things, it has.

Offline Aprikose

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Re: We've got a problem here (updated)
« Reply #44 on: November 28, 2014, 01:45:51 pm »
0
Oh, well I meant that it got to 20k very quickly and it was mostly thanks to the cRPG community and it would start being slowed down, which, by the looks of things, it has.

and thats the reasone why this:
(click to show/hide)
is bullcrap at our project
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