Author Topic: "Everybody Hates Balance" -- Good Read  (Read 5338 times)

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Offline POOPHAMMER

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Re: "Everybody Hates Balance" -- Good Read
« Reply #30 on: November 29, 2014, 12:30:07 pm »
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It was more like that years ago, but every balance patch was too focused on nerfing popular things that people bitched about, gradually making people use cookie cutter builds and removing controversial playstyles and shit with hardcoded limitations.

The idea of wildly different unconventional overpowered playstyles all balancing each other out is my idea of good balance, but this mod has gone way in the wrong direction on it over years of cumulative changes that just lowered skill ceilings instead of making them always increase.

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Offline Gravoth_iii

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Re: "Everybody Hates Balance" -- Good Read
« Reply #31 on: November 29, 2014, 07:08:02 pm »
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Great read, I'm a mix of the 3 examples in that post i must say. I prefer chosing playing as an underdog, but abuse anything that i can get my hands on to get the advantage when it gets to mechanics.
« Last Edit: November 29, 2014, 07:11:07 pm by Gravoth_iii »
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Offline Leshma

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Re: "Everybody Hates Balance" -- Good Read
« Reply #32 on: November 29, 2014, 07:23:45 pm »
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On EU side we fight douchebag ideas of 2H supremacy with throwing. If only more people would join the cause.

Offline JasonPastman

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Re: "Everybody Hates Balance" -- Good Read
« Reply #33 on: December 15, 2014, 04:05:14 am »
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if crpg went back to the way it was in strat 4 pre tydeus agi patch, id play it daily for hours!

This but keep range where it's at.

I also personally like the new leveling system.
« Last Edit: December 15, 2014, 04:10:58 am by JasonPastman »
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Offline Angantyr

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Re: "Everybody Hates Balance" -- Good Read
« Reply #34 on: December 23, 2014, 05:47:55 pm »
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I think gameplay and balance is fine. Sounds almost like an oxymoron here.
« Last Edit: December 24, 2014, 05:42:37 pm by Angantyr »

Offline JasonPastman

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Re: "Everybody Hates Balance" -- Good Read
« Reply #35 on: August 16, 2015, 12:05:05 pm »
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It was more like that years ago, but every balance patch was too focused on nerfing popular things that people bitched about, gradually making people use cookie cutter builds and removing controversial playstyles and shit with hardcoded limitations.

The idea of wildly different unconventional overpowered playstyles all balancing each other out is my idea of good balance, but this mod has gone way in the wrong direction on it over years of cumulative changes that just lowered skill ceilings instead of making them always increase.

Ranged is OP because cav keeps getting nerfed into the ground.

Was under the impression that the mod is unbalanced on purpose for the sake of hilarity, QQ, and rage

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Literally though what smoothrich said.  I would take the idea even further to suggest that the concept of everything having the potential of being op is what makes a game great.  When you don't have modernity through what he called hardcoded limitations you unleash the creative potential of the individual letting their imagination and skill be their only limitation.  That's the only way to keep the interest of all but the hardest core, not to mention attracting new players.  I don't believe that the population has fallen so substantially for any other reason then the changes that have limited the potential of most of the classes.  The thing is when everything is op that is balance just as but not the same as if nothing is, one just happens to be more fun.
« Last Edit: August 17, 2015, 08:29:44 am by JasonPastman »
If a majority be united by a common interest, the rights of the minority will be insecure - James Madison
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