Now that is mighty fine suggestion. Warband already has split inverse mouse movement for x and y axis. Problem with that is blocking, it is inverted as well. That is under input settings. Inverse attack is under Battle settings and for some reason it only allow inverse mouse movement for full range of attack moves. Think they were able to split it per axis, but didn't bother.
While we're at it, would like finely grained GUI settings for all kind of movements and their sensitives. Like in CS, where you can set sensitivity for forward, backwards and sideways movement separately. but only through console. Expose more of fine tunning through GUI options, please.
Huh, I thought this was suggestion regarding M:BG. At least that is what I'm talking about. cRPG won't live long enough to warrant further working on it. But for M:BG, please do what I've suggested in paragraph above.