Author Topic: [Blizzard] Overwatch  (Read 61599 times)

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Offline POOPHAMMER

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Re: [Blizzard] Overwatch
« Reply #630 on: August 19, 2016, 11:10:46 pm »
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Offline Zergmar

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Re: [Blizzard] Overwatch
« Reply #631 on: August 20, 2016, 03:48:42 am »
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What on earth is this "Accuracy" stat on Ana at Overbuff and Masterofoverwatch?
@ https://www.overbuff.com/players/pc/SirScumbag-2590
Every match I'm over 60% unscoped, and yet the website says I'm at 11%? Checked the #1 guy on EU, and his Ana's "Accuracy" is at 20%, which would be really hard to believe.

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Re: [Blizzard] Overwatch
« Reply #632 on: August 20, 2016, 07:12:27 am »
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This is the last active thread on this forum lol

Offline Jarlek

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Re: [Blizzard] Overwatch
« Reply #633 on: August 20, 2016, 04:16:11 pm »
+1
What on earth is this "Accuracy" stat on Ana at Overbuff and Masterofoverwatch?
@ https://www.overbuff.com/players/pc/SirScumbag-2590
Every match I'm over 60% unscoped, and yet the website says I'm at 11%? Checked the #1 guy on EU, and his Ana's "Accuracy" is at 20%, which would be really hard to believe.
Maybe overbuff only counts hits on enemies, while the ingame accuracy counts both enemies and allies hit/healed?
This game isn't about being skillful as much as its about saying things in general chat that enrage people who then go to murder you but in their rage they make dumb mistakes which gets them killed.
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Offline Umbra

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Re: [Blizzard] Overwatch
« Reply #634 on: September 02, 2016, 06:34:59 pm »
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Got platinum, 2800. Is that ok?
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Offline Jona

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Re: [Blizzard] Overwatch
« Reply #635 on: September 02, 2016, 07:47:38 pm »
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Got platinum, 2800. Is that ok?

Season 2: Bronze: 1-1499 = Season 1: 0-29 Skillrating
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Offline IR_Kuoin

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Re: [Blizzard] Overwatch
« Reply #636 on: September 02, 2016, 11:33:14 pm »
+2
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Offline Zergmar

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Re: [Blizzard] Overwatch
« Reply #637 on: September 03, 2016, 08:45:25 pm »
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  • Hanzo's Arrow size has been reduced by 33%
  • Reverted a recent change that reduced the size of heroes' projectiles
  • Maximum projectile speed has been increased by 30%
  • Hanzo will now experience a 30% decrease in speed while aiming (formerly 40%)

In other words, Hanzo-main-no-brain actually got buffed a lot?

Quote
Developer Comments: Hanzo has the potential to deal a lot of damage, but he can feel really inconsistent, even at a medium distance. By increasing the projectile speed, we’re extending his reliable range, making it easier to land shots without having to perfectly predict enemy movement. To compensate for the increased projectile speed, we’ve decreased the size of his arrows, meaning his shots now require a bit more accuracy.

So they reduced the arrow size, while bringing back the giant arrow size from a patch prior? Is Blizzard's balancing team actually retarded?

Offline POOPHAMMER

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Re: [Blizzard] Overwatch
« Reply #638 on: September 04, 2016, 03:40:20 pm »
+1
I kindly asked my team to pick a better comp. This is what I got in return.

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Re: [Blizzard] Overwatch
« Reply #639 on: September 04, 2016, 04:21:14 pm »
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I kindly asked my team to pick a better comp. This is what I got in return.

There are so many people in "competitive" overwatch that just want to watch the world burn. I've never had such a shitty experience as I did during my placement matches for this season. People picking torbjorns and bastion on KotH maps, and then not even trying to even play smartly either. The torb would just run into the point (controlled by our enemies, no surprise) and set up hit turret in front of 3 of them, point blank. The bastion would set up so that he was defending our spawn, miles away from the point. Don't people realize that there is COMPETITIVE mode, where as the name implies the goal is to try and win, and then quick play/ casual mode, where they can do whatever they want to have fun and not worry about winning?
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Re: [Blizzard] Overwatch
« Reply #640 on: September 05, 2016, 10:02:32 am »
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The matchmaking right now for competitive is so beyond fucked I'm out of words. Our 3-4 stack of s1 rank 75+ gets consistently matched with s1 rank 60s, because Blizzard managed to fucking stuff everyone in the 2000-3000 bracket. So now you have rank 60s in our team that want to play dps but are absolutely useless fighting rank 75+ enemies.

In one of our placement games we had our 3 stack (rank 77, rank 79, rank 75) + 2 randoms rank 60 and a rank 53 that picked Torbjorn on KOTH. Our enemies were a 3 stack of rank 80+ (with Necros, who's one of the best Genjis in the world) and 3 more randoms that were actually rank 70+. How this was balanced is beyond any understanding.

Now I know these ranks will balance out in 2 weeks or more, but Blizzard should fucking start placing more people outside the 2000-3000 range, so it doesn't take weeks every time to balance out the ranks. Apparently 86% of all players were placed between 2k and 3k, smh.

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Re: [Blizzard] Overwatch
« Reply #641 on: September 05, 2016, 02:33:18 pm »
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The "placement matches" system is utter shit. It was the same at the beginning of Season 1 where absolutely amazing players didn't get much more than ~60 from the 10 games, while half of the world's population ended up with ~55.

Offline POOPHAMMER

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Re: [Blizzard] Overwatch
« Reply #642 on: September 05, 2016, 07:10:12 pm »
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The matchmaking right now for competitive is so beyond fucked I'm out of words. Our 3-4 stack of s1 rank 75+ gets consistently matched with s1 rank 60s, because Blizzard managed to fucking stuff everyone in the 2000-3000 bracket. So now you have rank 60s in our team that want to play dps but are absolutely useless fighting rank 75+ enemies.

In one of our placement games we had our 3 stack (rank 77, rank 79, rank 75) + 2 randoms rank 60 and a rank 53 that picked Torbjorn on KOTH. Our enemies were a 3 stack of rank 80+ (with Necros, who's one of the best Genjis in the world) and 3 more randoms that were actually rank 70+. How this was balanced is beyond any understanding.

Now I know these ranks will balance out in 2 weeks or more, but Blizzard should fucking start placing more people outside the 2000-3000 range, so it doesn't take weeks every time to balance out the ranks. Apparently 86% of all players were placed between 2k and 3k, smh.

The games do feel very drastic to me. I play solo queue bc no friends

I have seen the top 500 spray on a few occasion, people seem to be at a high skill level when im trying to push my way above gold

I doubt it will happen, as personal ranking is based on your team.
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Offline POOPHAMMER

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Re: [Blizzard] Overwatch
« Reply #643 on: September 05, 2016, 07:12:12 pm »
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The "placement matches" system is utter shit. It was the same at the beginning of Season 1 where absolutely amazing players didn't get much more than ~60 from the 10 games, while half of the world's population ended up with ~55.

My placement matches this season were a fucking joke lol. I won 2/10. I would always get the team with attack torb and bastion... One game a fucking torb just literally hammered his turret the entire game when no enemies were around.

The icing on the cake was spectating him building a turret instead of going on point, which ultimately lost us the round
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Re: [Blizzard] Overwatch
« Reply #644 on: September 05, 2016, 08:08:44 pm »
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I think my friend and I cracked open the meta for ranked play: lock in as junkrat and hanzo before any memers on your team can pick them, wait for them to pick an actually useful character, and then right before the round starts choose a character that works well with your team's comp. We've done this twice now and both times noone else picked those characters and we won since they instead picked useful ones, like a tank or real dps class. I dont care how many hours you've sunk into hanzo, fact is your aim is gonna be shit if I see you among the lower ranks where I'm stuck atm. This game makes it literally impossible to solo queue, or really just queue up with any group less than four people. Placement matches are probably the most important, and also least-balanced of all the matches of the season since they dictate what types of teammates you'll be stuck with for most of your grind.
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