Author Topic: [Blizzard] Overwatch  (Read 61249 times)

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Offline POOPHAMMER

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Re: [Blizzard] Overwatch
« Reply #615 on: August 12, 2016, 10:14:33 pm »
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Or log on the fuck now for a few games before i go to bed
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Offline Jona

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Re: [Blizzard] Overwatch
« Reply #616 on: August 12, 2016, 10:33:32 pm »
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Or log on the fuck now for a few games before i go to bed

Go to bed, at 4:30? Bruh no wonder why I never see you on, I don't usually get home from work til 6:30. QQ
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Offline POOPHAMMER

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Re: [Blizzard] Overwatch
« Reply #617 on: August 12, 2016, 11:24:16 pm »
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Go to bed, at 4:30? Bruh no wonder why I never see you on, I don't usually get home from work til 6:30. QQ
3rd shift
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Offline Vibe

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Re: [Blizzard] Overwatch
« Reply #618 on: August 15, 2016, 09:35:48 pm »
+1
Season 2 changes

-Skill rating now 1-5000. skill ups / downs are who number changes
-Tiering system (bronze, silver, gold, ect) and can't drop tiers in a season
-End of Season rewards are now based on tiers
-All competitive points are now rewarded at 10x the amount
-Golden guns cost 10x the price
-Coin toss and sudden death is gone
-2CP
    -Will use existing time bank system
    -Capping point A in overtime will reward 30 extra seconds to cap point B rather than ending
    -Will no longer give a minimum of 2 minutes for next push, pushed down to 1 minute
    -Bonus time (up to 1 minute) now given to both teams
-Time Bank system coming to Payloads / Hybrid maps
-Ties can now occur (though very rare)
-Ties reward competitive points though not as much as a win
-Initial hero pick time trimmed
-Must be within 500 skill rating to Queue with someone for Competitive (subject to change)
-Skill Rating Decay
    -Skill will decay in Grand Master, Master, and Diamond tiers
    -If 7 days of no competitive activity you lose 50 skill points per 24 hours
    -The floor is bottom of Diamond
-Must have 50 matches played to be in top 500

Offline Zergmar

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Re: [Blizzard] Overwatch
« Reply #619 on: August 15, 2016, 09:41:23 pm »
0
Season 2 changes

-Skill rating now 1-5000. skill ups / downs are who number changes
-Tiering system (bronze, silver, gold, ect) and can't drop tiers in a season
-End of Season rewards are now based on tiers
-All competitive points are now rewarded at 10x the amount
-Golden guns cost 10x the price
-Coin toss and sudden death is gone
-2CP
    -Will use existing time bank system
    -Capping point A in overtime will reward 30 extra seconds to cap point B rather than ending
    -Will no longer give a minimum of 2 minutes for next push, pushed down to 1 minute
    -Bonus time (up to 1 minute) now given to both teams
-Time Bank system coming to Payloads / Hybrid maps
-Ties can now occur (though very rare)
-Ties reward competitive points though not as much as a win
-Initial hero pick time trimmed
-Must be within 500 skill rating to Queue with someone for Competitive (subject to change)
-Skill Rating Decay
    -Skill will decay in Grand Master, Master, and Diamond tiers
    -If 7 days of no competitive activity you lose 50 skill points per 24 hours
    -The floor is bottom of Diamond
-Must have 50 matches played to be in top 500

Sounds amazing  :shock:

Offline Kafein

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Re: [Blizzard] Overwatch
« Reply #620 on: August 16, 2016, 12:24:32 am »
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Season 2 changes
-Must be within 500 skill rating to Queue with someone for Competitive (subject to change)

Blizzerd pls

Offline Vibe

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Re: [Blizzard] Overwatch
« Reply #621 on: August 17, 2016, 10:11:44 pm »
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Offline Zergmar

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Re: [Blizzard] Overwatch
« Reply #622 on: August 18, 2016, 01:10:58 am »
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Wonder how long the break between seasons will be.

Offline Vibe

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Re: [Blizzard] Overwatch
« Reply #623 on: August 18, 2016, 12:34:54 pm »
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Wonder how long the break between seasons will be.

2 weeks i think

Offline Overdriven

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Re: [Blizzard] Overwatch
« Reply #624 on: August 18, 2016, 02:05:16 pm »
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Just played competetive for the first time in ages and remembered why I stopped. Genji trash as always.

Enemy team had a very average Genji and yet he still could rip us apart. Game came down to 1 round as well so was close even so. Some bullshit plays from him. Blasted him off the edge as Pharah, dw dash and wall climb. Miles in the air as Pharah, dw dash makes him fly so it doesn't matter how high you are. He was shredding our tanks and damage heroes. Total bullshit. Putting it away now until they fix it.

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Re: [Blizzard] Overwatch
« Reply #625 on: August 18, 2016, 04:06:47 pm »
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Damn genji got ruined in that patch... can't wait to see all the "pro" players' crying all over the internet cuz they were using a busted character. That said, I kinda think that nerfing THREE of the tools in his kit might be a little much... nerfed his movement, damage output, AND ult... what else is left? Ah well, I won't be shedding too many tears, just kind of a shame he's probably gonna be completely nonviable at a high level now, when ideally blizzard should balance it so anyone can be viable at least as a counterpick.

Just played competetive for the first time in ages and remembered why I stopped. Genji trash as always.

Enemy team had a very average Genji and yet he still could rip us apart. Game came down to 1 round as well so was close even so. Some bullshit plays from him. Blasted him off the edge as Pharah, dw dash and wall climb. Miles in the air as Pharah, dw dash makes him fly so it doesn't matter how high you are. He was shredding our tanks and damage heroes. Total bullshit. Putting it away now until they fix it.

Isn't competitive over already? It ended yesterday evening, at least here in murica. Also, while genji was quite strong before the patch that is currently being tested, I'd never say that I've seen an "average" genji do any of the things you just described. Give credit where credit is due... he was playing a top tier character, but he also mastered him and was therefore able to perform so well. The "average" genji has become a meme where every weab plays him simply cuz "ermagerd katana so kewl!" Needless to say, they all suck. Genji was honestly only a problem at the higher ranks, where people were good enough to have actually gotten good with him. 
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Offline Overdriven

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Re: [Blizzard] Overwatch
« Reply #626 on: August 18, 2016, 06:10:42 pm »
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It wasn't over yesterday when I played. Still he's ragey.

I've seen much better Genji's overall. That's what I meant by average. The kills he was getting were purely down to the bullshit skill set but I've seen much more devastating Genji's overall.

I'm glad he's been nerfed. The movement was part of what makes him so annoying even at lower skill levels because he can dart around so much he's impossible to hit. Particularly with slower moving projectiles. At least Tracer, who is also annoying from that standpoint, has a relative cap with charges on teleport which catches a lot of lower skilled players out. But Genji can dash, wall climb and generally get around so fast pinning him down is frustrating with no real cap on how he does it. Not to mention he can just reflect everything even if you do catch him somewhere.

Offline Kafein

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Re: [Blizzard] Overwatch
« Reply #627 on: August 18, 2016, 09:35:54 pm »
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The sad thing about this new balance is, even though Genji was too strong (at the 75th skill percentile, everywhere below that the real average genji is dead weight), the new meta will be less interesting.

I'd much rather see buffed counterpicks (a flashbang buff for mccree perhaps) and a tame nerf for genji instead of touching his ability to get around. The ult length nerf is fine, the walljump nerf is gutting the character entirely.

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Re: [Blizzard] Overwatch
« Reply #628 on: August 18, 2016, 10:04:40 pm »
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By the way, keep in mind that Discord Orb just got nerfed. But it's PTR, so who knows what will be final.

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Re: [Blizzard] Overwatch
« Reply #629 on: August 19, 2016, 02:12:19 am »
+1
I am not into cosplay and shit, but I saw this picture posted and its so perfect I can not help but post it, this is amazing

I would totaly buy/wear those shorts if I could get my hands on some

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