Tested all the changes. Here's my thoughts:
- praise one hero limit and overtime changes. No more Tracer/DVa stacking cancer. Will make KOTH maps bearable now as well.
D.Va:
- Good change with the defense matrix. Her defense matrix uptime is now significantly higher than before, it's going to make her quite annoying when she's going to be absorbing half the shit you throw at her. But I wouldn't say unbalanced. Ulti changes are also welcome, her ulti charged too slow and was definitely the easiest ult to dodge, also often resulting in allahu akbar for dva.
McCree:
- I'm not sure if this is the change McCree needed. This does nothing to fix the current issue of his right click being useless and that he really isn't a flanker killer anymore. This just makes him a bit more like a sniper.
Mercy:
- thank god they fixed the ult charge. I'm not sure it's enough because Mercy charges her ult so fucking fast. You always have to kill Mercy if you don't want all your ultimates to be wasted. Her ultimate was (is?) just too strong. But it is a step in the right direction. Now hopefully she won't have ult every single time your team charges the point...
- The damage boost buff seems too much
Soldier:
- when I read the patch notes for the delayed spread recovery on soldier I was a bit worried that it might be too much of a nerf for him. But playing him yesterday it isn't that bad. If you are careful and only burst 3-4 bullets (so that the spread doesn't even begin), then you won't get any spread at all and you can keep dropping left click and reclicking very fast. But if you do start spraying you have to wait just a little bit for the spread to reset.
Zenyatta:
- good changes for ball jesus. 200 HP is something he needed very much. Increases speed on harmony and discord is an unexpected change but very nice to have, throwing discord on someone is almost instant now so you can start mowing them down as soon as you press the button. Not sure if ult buff was needed but I'll take it anyway.
Ana:
- interesting hero, it's good to have a support with a bit higher skill cap. I don't see her being picked over Lucio and Mercy too much though, they still seem the safer options. Could be a situational pick though, just like Zenyatta. The sleep dart is strong but hard to hit. I don't even want to know how good her ult is on an ulted genji or something like that. Stuff for nightmares.
- if you haven't noticed her scoped in shot is hitscan and her unscoped has travel time. That being said her scoped shot still makes your friendly hero hitboxes quite big, which I guess makes it a bit easier to shoot/heal your teammates.
PS: Mei got a stealth buff to her ulti, because self-healing now charges ult and Mei got no cost increase on her ulti.